quenching
after beating the final boss the difficulty settings automatically opens quenching - double the damage and double the max health given aligned the effects more consistently with defense and difficulty based heal reduction prevented possible death by quenching fixed super balls bug
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@@ -3169,7 +3169,7 @@ const tech = {
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{
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name: "quenching",
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descriptionFunction() {
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return `after over healing from ${powerUps.orb.heal()}<br>gain max <strong class='color-h'>health</strong> and lose current <strong class='color-h'>health</strong>`
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return `${powerUps.orb.heal()} over healing results in <strong>200%</strong> <strong class='color-h'>health</strong> loss<br> and <strong>200%</strong> max <strong class='color-h'>health</strong> increase`
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},
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maxCount: 1,
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count: 0,
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