quenching
after beating the final boss the difficulty settings automatically opens quenching - double the damage and double the max health given aligned the effects more consistently with defense and difficulty based heal reduction prevented possible death by quenching fixed super balls bug
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@@ -4028,7 +4028,7 @@ const b = {
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bullet[me] = Bodies.polygon(where.x, where.y, 12, radius, b.fireAttributes(dir, false));
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Composite.add(engine.world, bullet[me]); //add bullet to world
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Matter.Body.setVelocity(bullet[me], velocity);
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bullet[me].calcDensity = function () { 0.0007 + 0.00055 * tech.isSuperHarm + 0.0004 * tech.isBulletTeleport }
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bullet[me].calcDensity = function () { return 0.0007 + 0.00055 * tech.isSuperHarm + 0.0004 * tech.isBulletTeleport }
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Matter.Body.setDensity(bullet[me], bullet[me].calcDensity());
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bullet[me].endCycle = simulation.cycle + Math.floor(270 + 90 * Math.random());
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bullet[me].minDmgSpeed = 0;
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