crouch bug fix, laserBoss balance
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@@ -1021,7 +1021,7 @@ const mech = {
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} else {
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mech.drawHold(who);
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}
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mech.holdingTarget = null
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// mech.holdingTarget = null
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//knock backs
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if (mech.fieldShieldingScale > 0) {
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const massRoot = Math.sqrt(Math.min(12, Math.max(0.15, who.mass))); // masses above 12 can start to overcome the push back
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