railgun default harpoon

harpoon's crouch is now a harpoon sized railgun
tech: halfwave rectifier now gives energy on harpoon/railgun charge and also stops harpoon from draining energy when it retracts
toggling harpoon does 800 -> 600% more damage

perfect diamagnetism default field is a bit larger

bug fix with several periodic checks running off simulation time
  they now run on player time and will be active during time dilation
fixed a bug where lore wasn't working
This commit is contained in:
landgreen
2022-02-08 05:51:06 -08:00
parent d51a9d6dd8
commit 67a6ee29d1
7 changed files with 257 additions and 256 deletions

View File

@@ -1723,8 +1723,8 @@ const m = {
}
m.hold = function() {
const wave = Math.sin(m.cycle * 0.022);
m.fieldRange = 160 + 12 * wave + 100 * tech.isBigField
m.fieldArc = 0.34 + 0.04 * wave + 0.065 * tech.isBigField //run calculateFieldThreshold after setting fieldArc, used for powerUp grab and mobPush with lookingAt(mob)
m.fieldRange = 180 + 12 * wave + 100 * tech.isBigField
m.fieldArc = 0.35 + 0.045 * wave + 0.065 * tech.isBigField //run calculateFieldThreshold after setting fieldArc, used for powerUp grab and mobPush with lookingAt(mob)
m.calculateFieldThreshold();
if (m.isHolding) {
m.drawHold(m.holdingTarget);