railgun default harpoon
harpoon's crouch is now a harpoon sized railgun tech: halfwave rectifier now gives energy on harpoon/railgun charge and also stops harpoon from draining energy when it retracts toggling harpoon does 800 -> 600% more damage perfect diamagnetism default field is a bit larger bug fix with several periodic checks running off simulation time they now run on player time and will be active during time dilation fixed a bug where lore wasn't working
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@@ -1723,8 +1723,8 @@ const m = {
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}
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m.hold = function() {
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const wave = Math.sin(m.cycle * 0.022);
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m.fieldRange = 160 + 12 * wave + 100 * tech.isBigField
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m.fieldArc = 0.34 + 0.04 * wave + 0.065 * tech.isBigField //run calculateFieldThreshold after setting fieldArc, used for powerUp grab and mobPush with lookingAt(mob)
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m.fieldRange = 180 + 12 * wave + 100 * tech.isBigField
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m.fieldArc = 0.35 + 0.045 * wave + 0.065 * tech.isBigField //run calculateFieldThreshold after setting fieldArc, used for powerUp grab and mobPush with lookingAt(mob)
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m.calculateFieldThreshold();
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if (m.isHolding) {
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m.drawHold(m.holdingTarget);
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