change: torpor - if you have NOT killed a mob in the last 5 seconds reduce harm by 66% (no negative effect though)
This commit is contained in:
landgreen
2021-11-21 07:35:08 -08:00
parent d68ca63695
commit 677989dd02
3 changed files with 23 additions and 30 deletions

View File

@@ -1,26 +1,16 @@
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tech: Occam's razor - remove 50% of your tech and guns; `for each removed get 36% damage
change: torpor - if you have NOT killed a mob in the last 5 seconds reduce harm by 66% (no negative effect though)
tech dormancy removed
tech: predator - if you have killed a mob in the last 5 seconds increase damage by 50% and disable energy regen
tech: torpor - gives the opposite of it's previous effect
if you have NOT killed a mob in the last 5 seconds reduce harm by 72%, else increase it by 10%
relativistic momentum - pushes blocks in addition to mobs
not much benefit, but it's fun
supply chain: still doubles ammo, but now also adds 5% JUNK (yay)
it no longer has any tech requirements
inductive coupling: 600% -> 700% regen while crouched
JUNK tech: density - blocks are 100x times less dense
tech descriptions can change their text dynamically now
only a few tech are using this option so far
******************************************************** TODO ********************************************************
if a mob has died in the last 5 seconds 100% damage and no energy regen
reduce some common in game console triggers, but lengthen default console time
don't log ammo?
don't log health
cap length of console?
tech if you are inside the MACHO halo get a benefit
dart: a new bullet type for string-less harpoons
can turn harder