torpot
change: torpor - if you have NOT killed a mob in the last 5 seconds reduce harm by 66% (no negative effect though)
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24
todo.txt
24
todo.txt
@@ -1,26 +1,16 @@
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******************************************************** NEXT PATCH **************************************************
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tech: Occam's razor - remove 50% of your tech and guns; `for each removed get 36% damage
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change: torpor - if you have NOT killed a mob in the last 5 seconds reduce harm by 66% (no negative effect though)
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tech dormancy removed
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tech: predator - if you have killed a mob in the last 5 seconds increase damage by 50% and disable energy regen
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tech: torpor - gives the opposite of it's previous effect
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if you have NOT killed a mob in the last 5 seconds reduce harm by 72%, else increase it by 10%
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relativistic momentum - pushes blocks in addition to mobs
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not much benefit, but it's fun
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supply chain: still doubles ammo, but now also adds 5% JUNK (yay)
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it no longer has any tech requirements
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inductive coupling: 600% -> 700% regen while crouched
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JUNK tech: density - blocks are 100x times less dense
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tech descriptions can change their text dynamically now
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only a few tech are using this option so far
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******************************************************** TODO ********************************************************
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if a mob has died in the last 5 seconds 100% damage and no energy regen
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reduce some common in game console triggers, but lengthen default console time
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don't log ammo?
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don't log health
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cap length of console?
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tech if you are inside the MACHO halo get a benefit
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dart: a new bullet type for string-less harpoons
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can turn harder
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