foam gun, mods: overcharge, supersaturate, many background adjustments
This commit is contained in:
10
js/level.js
10
js/level.js
@@ -14,12 +14,12 @@ const level = {
|
||||
start() {
|
||||
if (level.levelsCleared === 0) {
|
||||
// game.difficulty = 6; //for testing to simulate possible mobs spawns
|
||||
b.giveGuns(15)
|
||||
mech.fieldUpgrades[1].effect();
|
||||
// b.giveMod(2)
|
||||
// b.giveGuns(15)
|
||||
// mech.fieldUpgrades[1].effect();
|
||||
// b.giveMod(21)
|
||||
|
||||
// this.intro(); //starting level
|
||||
this.testingMap();
|
||||
this.intro(); //starting level
|
||||
// this.testingMap();
|
||||
// this.bosses();
|
||||
// this.aerie();
|
||||
// this.rooftops();
|
||||
|
||||
Reference in New Issue
Block a user