hammer + nail

pneumatic hammer (20 -> +18% size and damage effects)
  now applies to nails, slugs, needles, in addition to rivets
integrated armament 20->25% damage, also if you switch guns converts guntech to new gun
backward induction removed
symbiosis removes 1 -> 0.5 max health per mob kill
plasma jet - costs 1 -> 2 research, and goes a bit farther
Occam's razor gives 36 -> 40% damage per removed tech
This commit is contained in:
landgreen
2021-12-01 19:22:06 -08:00
parent f8b18c7772
commit 66025c14e2
9 changed files with 10187 additions and 10100 deletions

View File

@@ -1,24 +1,35 @@
******************************************************** NEXT PATCH **************************************************
tech: affine connection - wormholes can now tunnel through the map at 200% increased energy cost
tech: regression - after bullets hit a mob, the mob takes 5% more future damage (0.5% for bosses)
tech: axion - while inside the MACHO halo, 75% of your total harm reduction is added as damage
mob: launcherOne - launches 1 big seeker bullet that chases you
black holes boss and final boss spawn big seeker bullets that chases you during the black hole phase
applied science no longer gives research (just a random tech for every gun you have)
bot fabrication increase cost every 5 -> x6 bots
average console time to disappear is 3 -> 4 seconds
ammo power ups no longer log ammo to in game console for performance reasons
JUNK tech: catabolysis - set max health to 1; double your current ammo 10 times (2^10 = 1024x ammo)
pneumatic hammer (20 -> +18% size and damage effects)
now applies to nails, slugs, needles, in addition to rivets
integrated armament 20->25% damage, also if you switch guns converts guntech to new gun
backward induction removed
symbiosis removes 1 -> 0.5 max health per mob kill
plasma jet - costs 1 -> 2 research, and goes a bit farther
Occam's razor gives 36 -> 40% damage per removed tech
******************************************************** TODO ********************************************************
needle benefit from pneumatic hammer?
all nails?
total guntech:
nail gun needle @ 4
base nail gun @ 5
new late game level that is easier if you can: platform well, jump high, immune to slime, wormhole through walls, fly fast
climb vertically to avoid rising slime
populate with multiple boss mobs that can't drop tech
bosses spawn in pairs
antimatter (assuming something else isn't already named this); requires negative mass, causes damage to self and enemies within range while active
increase mass and movement speed at the same time
increase jump differently because it scales extra with mass
m.defaultMass = 4.5
m.definePlayerMass()
give history boss legs?
field tech - disable blocking, but does high damage to mobs inside field
and maybe slows mobs it damages