hammer + nail
pneumatic hammer (20 -> +18% size and damage effects) now applies to nails, slugs, needles, in addition to rivets integrated armament 20->25% damage, also if you switch guns converts guntech to new gun backward induction removed symbiosis removes 1 -> 0.5 max health per mob kill plasma jet - costs 1 -> 2 research, and goes a bit farther Occam's razor gives 36 -> 40% damage per removed tech
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39
todo.txt
39
todo.txt
@@ -1,24 +1,35 @@
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******************************************************** NEXT PATCH **************************************************
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tech: affine connection - wormholes can now tunnel through the map at 200% increased energy cost
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tech: regression - after bullets hit a mob, the mob takes 5% more future damage (0.5% for bosses)
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tech: axion - while inside the MACHO halo, 75% of your total harm reduction is added as damage
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mob: launcherOne - launches 1 big seeker bullet that chases you
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black holes boss and final boss spawn big seeker bullets that chases you during the black hole phase
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applied science no longer gives research (just a random tech for every gun you have)
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bot fabrication increase cost every 5 -> x6 bots
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average console time to disappear is 3 -> 4 seconds
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ammo power ups no longer log ammo to in game console for performance reasons
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JUNK tech: catabolysis - set max health to 1; double your current ammo 10 times (2^10 = 1024x ammo)
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pneumatic hammer (20 -> +18% size and damage effects)
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now applies to nails, slugs, needles, in addition to rivets
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integrated armament 20->25% damage, also if you switch guns converts guntech to new gun
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backward induction removed
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symbiosis removes 1 -> 0.5 max health per mob kill
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plasma jet - costs 1 -> 2 research, and goes a bit farther
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Occam's razor gives 36 -> 40% damage per removed tech
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******************************************************** TODO ********************************************************
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needle benefit from pneumatic hammer?
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all nails?
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total guntech:
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nail gun needle @ 4
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base nail gun @ 5
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new late game level that is easier if you can: platform well, jump high, immune to slime, wormhole through walls, fly fast
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climb vertically to avoid rising slime
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populate with multiple boss mobs that can't drop tech
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bosses spawn in pairs
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antimatter (assuming something else isn't already named this); requires negative mass, causes damage to self and enemies within range while active
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increase mass and movement speed at the same time
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increase jump differently because it scales extra with mass
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m.defaultMass = 4.5
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m.definePlayerMass()
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give history boss legs?
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field tech - disable blocking, but does high damage to mobs inside field
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and maybe slows mobs it damages
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