added 5 new mods, power up display, game balance

This commit is contained in:
landgreen
2019-12-01 18:22:50 -08:00
parent 927933a754
commit 65977ce5aa
10 changed files with 524 additions and 397 deletions

View File

@@ -14,9 +14,10 @@ const level = {
start() {
if (level.levelsCleared === 0) {
// game.difficulty = 6; //for testing to simulate possible mobs spawns
// b.giveGuns(14)
// level.startBuildRun(6)
// b.giveGuns(11)
// mech.fieldUpgrades[2].effect();
// b.giveMod(15)
// b.giveMod(20)
// spawn.pickList = ["ghoster", "ghoster"]
this.intro(); //starting level
@@ -36,6 +37,77 @@ const level = {
level.addToWorld(); //add bodies to game engine
game.draw.setPaths();
},
isBuildRun: false,
builds: [ // choose 5 total: guns, mods, and field
() => {
mech.fieldUpgrades[2].effect();
b.giveMod(6)
b.giveMod(8)
b.giveMod(9)
b.giveMod(15)
game.replaceTextLog = true;
game.makeTextLog("<h2>build: melee</h2>", 300);
},
() => {
b.giveGuns(13)
mech.fieldUpgrades[5].effect();
b.giveMod(8)
b.giveMod(3)
b.giveMod(11)
game.replaceTextLog = true;
game.makeTextLog("<h2>build: drones</h2>", 300);
},
() => {
b.giveGuns(8)
mech.fieldUpgrades[4].effect();
b.giveMod(4)
b.giveMod(5)
b.giveMod(16)
game.replaceTextLog = true;
game.makeTextLog("<h2>build: flak</h2>", 300);
},
() => {
b.giveMod(6)
b.giveMod(7)
b.giveMod(12)
b.giveMod(13)
b.giveMod(14)
game.replaceTextLog = true;
game.makeTextLog("<h2>build: block thrower</h2>", 300);
},
() => {
b.giveGuns(5)
mech.fieldUpgrades[6].effect();
b.giveMod(1)
b.giveMod(8)
b.giveMod(15)
game.replaceTextLog = true;
game.makeTextLog("<h2>build: stealth shotgun</h2>", 300);
},
() => {
b.giveGuns(2)
mech.fieldUpgrades[1].effect();
b.giveMod(8)
b.giveMod(9)
b.giveMod(11)
game.replaceTextLog = true;
game.makeTextLog("<h2>build: time out</h2>", 300);
},
() => {
b.giveGuns(0)
mech.fieldUpgrades[5].effect();
b.giveMod(7)
b.giveMod(5)
b.giveMod(18)
game.replaceTextLog = true;
game.makeTextLog("<h2>build: laser tag</h2>", 300);
},
],
startBuildRun(build) {
level.builds[build]()
game.difficulty = 6;
level.isBuildRun = true
},
difficultyIncrease(num = 1) {
for (let i = 0; i < num; i++) {
game.dmgScale += 0.2; //damage done by mobs increases each level