added 5 new mods, power up display, game balance
This commit is contained in:
76
js/level.js
76
js/level.js
@@ -14,9 +14,10 @@ const level = {
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start() {
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if (level.levelsCleared === 0) {
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// game.difficulty = 6; //for testing to simulate possible mobs spawns
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// b.giveGuns(14)
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// level.startBuildRun(6)
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// b.giveGuns(11)
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// mech.fieldUpgrades[2].effect();
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// b.giveMod(15)
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// b.giveMod(20)
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// spawn.pickList = ["ghoster", "ghoster"]
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this.intro(); //starting level
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@@ -36,6 +37,77 @@ const level = {
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level.addToWorld(); //add bodies to game engine
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game.draw.setPaths();
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},
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isBuildRun: false,
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builds: [ // choose 5 total: guns, mods, and field
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() => {
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mech.fieldUpgrades[2].effect();
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b.giveMod(6)
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b.giveMod(8)
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b.giveMod(9)
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b.giveMod(15)
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game.replaceTextLog = true;
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game.makeTextLog("<h2>build: melee</h2>", 300);
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},
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() => {
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b.giveGuns(13)
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mech.fieldUpgrades[5].effect();
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b.giveMod(8)
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b.giveMod(3)
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b.giveMod(11)
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game.replaceTextLog = true;
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game.makeTextLog("<h2>build: drones</h2>", 300);
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},
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() => {
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b.giveGuns(8)
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mech.fieldUpgrades[4].effect();
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b.giveMod(4)
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b.giveMod(5)
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b.giveMod(16)
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game.replaceTextLog = true;
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game.makeTextLog("<h2>build: flak</h2>", 300);
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},
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() => {
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b.giveMod(6)
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b.giveMod(7)
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b.giveMod(12)
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b.giveMod(13)
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b.giveMod(14)
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game.replaceTextLog = true;
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game.makeTextLog("<h2>build: block thrower</h2>", 300);
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},
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() => {
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b.giveGuns(5)
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mech.fieldUpgrades[6].effect();
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b.giveMod(1)
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b.giveMod(8)
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b.giveMod(15)
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game.replaceTextLog = true;
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game.makeTextLog("<h2>build: stealth shotgun</h2>", 300);
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},
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() => {
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b.giveGuns(2)
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mech.fieldUpgrades[1].effect();
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b.giveMod(8)
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b.giveMod(9)
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b.giveMod(11)
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game.replaceTextLog = true;
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game.makeTextLog("<h2>build: time out</h2>", 300);
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},
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() => {
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b.giveGuns(0)
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mech.fieldUpgrades[5].effect();
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b.giveMod(7)
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b.giveMod(5)
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b.giveMod(18)
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game.replaceTextLog = true;
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game.makeTextLog("<h2>build: laser tag</h2>", 300);
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},
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],
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startBuildRun(build) {
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level.builds[build]()
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game.difficulty = 6;
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level.isBuildRun = true
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},
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difficultyIncrease(num = 1) {
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for (let i = 0; i < num; i++) {
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game.dmgScale += 0.2; //damage done by mobs increases each level
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