laserLayerBoss
laserLayerBoss - sends lasers to player's location snakes bosses - after you kill a tail piece the rest of the tails lose 5% life this makes targeting any part of the tail a viable strategy accretion disk - 5% damage for every power up on this level requires accretion unified field theory has buttons to cycle field forwards or backwards when paused iceIX range and damage increased 15% electric tech in labs level is finally nerfed drains energy, but doesn't do damage pushes player away
This commit is contained in:
47
todo.txt
47
todo.txt
@@ -1,41 +1,24 @@
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******************************************************** NEXT PATCH **************************************************
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mob: laserLayer - leaves behind lasers that persist for a few seconds
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ghoster mobs do 66% less damage, but they eject your ammo
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grappling hook tech rupture renamed swarf
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fires several nails at nearby mobs, not explosions
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grappling hook 6->9 energy per second
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CIWS 18->10 energy
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reel +40->75 energy reeling blocks
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wormhole 5->7% duplication
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cloaking no longer drains energy, this fixes a can't cloak bug
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dazzler no longer drains energy
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dazzler range reduced by 15%
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dazzler stuns for 3->2 seconds
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zero point energy 100->166 max energy
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expansion 40->77 max energy
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annihilation -33% of max energy -> 10 energy
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dynamical systems is no longer a field tech 35->30 damage
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tessellation is no longer a field tech 50->35 defense
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yield stress removed
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topological defect 80->111% damage
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brittle 80->111% damage
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commodities exchange 6-12 -> 10-14 power ups
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heat engine 50->40% damage
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flame test grenades clusters explode 40% faster
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alternator uses 10->0% energy for harpoon
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finally made a shared vertexCollision function
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this might cause some bugs with laser-like effects...
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laserLayerBoss - sends lasers to player's location
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snakes bosses - after you kill a tail piece the rest of the tails lose 5% life
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this makes targeting any part of the tail a viable strategy
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accretion disk - 5% damage for every power up on this level
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requires accretion
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unified field theory has buttons to cycle field forwards or backwards when paused
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iceIX range and damage increased 15%
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electric tech in labs level is finally nerfed
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drains energy, but doesn't do damage
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pushes player away
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*********************************************************** TODO *****************************************************
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increase damage for each not picked up power up on the level
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make a laserLayerBoss
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add lasers on player's history
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boss - tracks the position, velocity, angle of power ups, blocks, and bullets it fires
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reactor only?
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will rewind time
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after damage threshold?
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does it track player bullets?
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button/switch input ideas from Cocoon game
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pick up blocks that have a rubber band attached to a sliding switch
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