JUNK % and pause sort
new tech are sorted to the top of the tech list pause menu tech list matches the tech list in game JUNK tech icons are properly displayed in pause Sort interface works with enter key bug fix: you can no longer pause or enter testing in experiment selection on text input pressing P in power up selection menu brings up the pause menu so you can see your tech and stats blocks stuck in vertical portals have a bit of randomness added to their velocity to help them escape JUNK tech chance is a raw percent chance to display a random JUNK it was previously a specific JUNK tech directly added to the pool this might cause bugs JUNK tech: beforeunload - asks if you want to cancel if you exit game, if you cancel gain 25% damage, but there is a 25% chance to exit anyways JUNK tech: what the block? - trying to throw a block, throws you instead reinforcement learning converted into a JUNK tech JUNK DNA - scale damage by 100->200% of JUNK pool tech percent dark patterns 33->22% JUNK replication 33->22% JUNK overcharge 66->88 max energy residual dipolar coupling 6->8 coupling per cancel futures exchange 4.7->5% duplication per cancel hyperpolarization reduces polarization time by 1->1.25 seconds reel +75->100 energy updated physics engine to matter.js 0.19 (from 0.18)
This commit is contained in:
49
todo.txt
49
todo.txt
@@ -1,19 +1,41 @@
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******************************************************** NEXT PATCH **************************************************
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laserLayerBoss - sends lasers to player's location
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snakes bosses - after you kill a tail piece the rest of the tails lose 5% life
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this makes targeting any part of the tail a viable strategy
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new tech are sorted to the top of the tech list
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pause menu tech list matches the tech list in game
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JUNK tech icons are properly displayed in pause
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Sort interface works with enter key
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bug fix: you can no longer pause or enter testing in experiment selection on text input
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pressing P in power up selection menu brings up the pause menu
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so you can see your tech and stats
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blocks stuck in vertical portals have a bit of randomness added to their velocity to help them escape
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accretion disk - 5% damage for every power up on this level
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requires accretion
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unified field theory has buttons to cycle field forwards or backwards when paused
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iceIX range and damage increased 15%
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electric tech in labs level is finally nerfed
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drains energy, but doesn't do damage
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pushes player away
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JUNK tech chance is a raw percent chance to display a random JUNK
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it was previously a specific JUNK tech directly added to the pool
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this might cause bugs
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JUNK tech: beforeunload - asks if you want to cancel if you exit game, if you cancel gain 25% damage, but there is a 25% chance to exit anyways
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JUNK tech: what the block? - trying to throw a block, throws you instead
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reinforcement learning converted into a JUNK tech
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JUNK DNA - scale damage by 100->200% of JUNK pool tech percent
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dark patterns 33->22% JUNK
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replication 33->22% JUNK
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overcharge 66->88 max energy
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residual dipolar coupling 6->8 coupling per cancel
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futures exchange 4.7->5% duplication per cancel
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hyperpolarization reduces polarization time by 1->1.25 seconds
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reel +75->100 energy
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updated physics engine to matter.js 0.19 (from 0.18)
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*********************************************************** TODO *****************************************************
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List of ways to break the game
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CPT + high energy regen
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research->bot fabrication-> ersatz bots -> various bot upgrades
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duplication 100%
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electronegativity and high energy?
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boss - tracks the position, velocity, angle of power ups, blocks, and bullets it fires
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reactor only?
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will rewind time
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@@ -32,7 +54,7 @@ button/switch input ideas from Cocoon game
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draw field effect
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make it still functional without the field button
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tech: - getting a new gun also gives you 2 random tech for that gun
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tech - getting a new gun also gives you 2 random tech for that gun
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or a field?
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can these guntech tech be converted into a player choice?
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@@ -149,6 +171,7 @@ super-bot: fires super balls
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tech: after a needle hits a mobs
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the needle splits into 3 needles?
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reset your fire CD?
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fire again for zero ammo
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2x damage for each consecutive mob hit?
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mob non-combat behaviors, like Rain World
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@@ -277,9 +300,6 @@ Tech:when relay switch/flip flop is on, turn ammo powerups into boosts, when rel
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or toggle other power ups
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health/ammo
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JUNK: what the golf?
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trying to throw a block throws you instead
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complete blowSuckBoss... or don't
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tech: laser reflections increase damage
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@@ -1136,6 +1156,7 @@ possible names for tech
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Unruh effect - accelerating makes heat/thermal particles
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configuration space - holds the position of everything
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stress–energy tensor
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radioisotope thermoelectric generator -
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******************************************************** CARS IMAGES ********************************************************
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