JUNK % and pause sort

new tech are sorted to the top of the tech list
  pause menu tech list matches the tech list in game
JUNK tech icons are properly displayed in pause
Sort interface works with enter key
bug fix: you can no longer pause or enter testing in experiment selection on text input
pressing P in power up selection menu brings up the pause menu
  so you can see your tech and stats
blocks stuck in vertical portals have a bit of randomness added to their velocity to help them escape

JUNK tech chance is a raw percent chance to display a random JUNK
  it was previously a specific JUNK tech directly added to the pool
  this might cause bugs
JUNK tech: beforeunload - asks if you want to cancel if you exit game, if you cancel gain 25% damage, but there is a 25% chance to exit anyways
JUNK tech: what the block? - trying to throw a block, throws you instead
reinforcement learning converted into a JUNK tech
JUNK DNA - scale damage by 100->200% of JUNK pool tech percent
dark patterns 33->22% JUNK
replication 33->22% JUNK

overcharge 66->88 max energy
residual dipolar coupling 6->8 coupling per cancel
futures exchange 4.7->5% duplication per cancel
hyperpolarization reduces polarization time by 1->1.25 seconds
reel +75->100 energy

updated physics engine to matter.js 0.19 (from 0.18)
This commit is contained in:
landgreen
2024-03-11 20:19:37 -07:00
parent 64f2a9f081
commit 64c81cd802
8 changed files with 389 additions and 213 deletions

View File

@@ -1,19 +1,41 @@
******************************************************** NEXT PATCH **************************************************
laserLayerBoss - sends lasers to player's location
snakes bosses - after you kill a tail piece the rest of the tails lose 5% life
this makes targeting any part of the tail a viable strategy
new tech are sorted to the top of the tech list
pause menu tech list matches the tech list in game
JUNK tech icons are properly displayed in pause
Sort interface works with enter key
bug fix: you can no longer pause or enter testing in experiment selection on text input
pressing P in power up selection menu brings up the pause menu
so you can see your tech and stats
blocks stuck in vertical portals have a bit of randomness added to their velocity to help them escape
accretion disk - 5% damage for every power up on this level
requires accretion
unified field theory has buttons to cycle field forwards or backwards when paused
iceIX range and damage increased 15%
electric tech in labs level is finally nerfed
drains energy, but doesn't do damage
pushes player away
JUNK tech chance is a raw percent chance to display a random JUNK
it was previously a specific JUNK tech directly added to the pool
this might cause bugs
JUNK tech: beforeunload - asks if you want to cancel if you exit game, if you cancel gain 25% damage, but there is a 25% chance to exit anyways
JUNK tech: what the block? - trying to throw a block, throws you instead
reinforcement learning converted into a JUNK tech
JUNK DNA - scale damage by 100->200% of JUNK pool tech percent
dark patterns 33->22% JUNK
replication 33->22% JUNK
overcharge 66->88 max energy
residual dipolar coupling 6->8 coupling per cancel
futures exchange 4.7->5% duplication per cancel
hyperpolarization reduces polarization time by 1->1.25 seconds
reel +75->100 energy
updated physics engine to matter.js 0.19 (from 0.18)
*********************************************************** TODO *****************************************************
List of ways to break the game
CPT + high energy regen
research->bot fabrication-> ersatz bots -> various bot upgrades
duplication 100%
electronegativity and high energy?
boss - tracks the position, velocity, angle of power ups, blocks, and bullets it fires
reactor only?
will rewind time
@@ -32,7 +54,7 @@ button/switch input ideas from Cocoon game
draw field effect
make it still functional without the field button
tech: - getting a new gun also gives you 2 random tech for that gun
tech - getting a new gun also gives you 2 random tech for that gun
or a field?
can these guntech tech be converted into a player choice?
@@ -149,6 +171,7 @@ super-bot: fires super balls
tech: after a needle hits a mobs
the needle splits into 3 needles?
reset your fire CD?
fire again for zero ammo
2x damage for each consecutive mob hit?
mob non-combat behaviors, like Rain World
@@ -277,9 +300,6 @@ Tech:when relay switch/flip flop is on, turn ammo powerups into boosts, when rel
or toggle other power ups
health/ammo
JUNK: what the golf?
trying to throw a block throws you instead
complete blowSuckBoss... or don't
tech: laser reflections increase damage
@@ -1136,6 +1156,7 @@ possible names for tech
Unruh effect - accelerating makes heat/thermal particles
configuration space - holds the position of everything
stressenergy tensor
radioisotope thermoelectric generator -
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