level: lock

new level: lock
  it's a work in progress
  I'm looking for feedback:
    anything confusing?
    combat too hard/easy?
      it will probably feel hard because you don't know the map yet

images are now hidden by default for new players
time dilation 18->15 energy/s

bug fixes:
  extended CSS media rules and power up selection code to entanglement
This commit is contained in:
landgreen
2023-01-23 20:01:26 -08:00
parent 43f3cfbae5
commit 6472d6d99a
18 changed files with 257 additions and 178 deletions

View File

@@ -1,59 +1,50 @@
******************************************************** NEXT PATCH **************************************************
tech: RPG - gains the rocket jumping effects from electric armor
new level: lock
it's a work in progress
I'm looking for feedback:
anything confusing?
combat too hard/easy?
it will probably feel hard because you don't know the map yet
eternalism no longer makes tech options have 50% opacity when choosing
images are now hidden by default for new players
time dilation 18->15 energy/s
some new images for cloaking tech
and some images were made brighter
bug fixes
safari media rules css fixed
bug fixes:
extended CSS media rules and power up selection code to entanglement
*********************************************************** TODO *****************************************************
level: lock
replace vanish elements with doors to fit theme better
can you do a sideways door?
should there be something in the top part of the map?
add alt versions of left and right sides
make flipped L/R version (after everything else is done)
tech: maybe missiles explode when they hit walls, but explosions only drain energy
tech: add an selection option to all tech, gun, fields to do something
set all mobs to 30% health, and stun all mobs
50% chance to convert all power ups into research
heal to full
tech: if you die inside MACHO, heal to full and delete the MACHO for the rest of the Level
MACHO gives less defense
tech: after bosses die<br>they spawn a research
tech: neutrino oscillation - when a mob dies there is a __% chance to convert a random existing power up to a different type
tech: +8% damage each time you kill a boss
tech: maybe missiles explode when they hit walls, but explosions only drain energy
tech: sticky grenades
needs another effect to be good enough
stick to mobs?
testChamber2
mechanics
cover exit with slime, press button to lower slime and exit
companion cube
bring cube to the end and use it to unlock research
level draws on the block to show it's different
only this block can trigger a button?
if cube no longer exists or is off the map spawn a new one
or maybe add a button for the player to destroy current cube and spawn new cube
double portal fling chain
for player?
for cube
button that activates a laser beam that hits a target and opens a door
in order to enter the door you need to place the cube on the button to activate the laser
cube has to fly through a portal in order to get to the button
you can't use your body
story:
you pick up the cube early on and have to get it to a button
you run through the level to get the cube, clearing the level of mobs
picking up the cube spawns the boss
maybe an extra hard boss that is designed for that level
blockBoss?
you must get the cube to a button near the start of the level
the button opens a door
normal blocks don't work
normal blocks spawn into mobs like blockBoss
or mobs don't spawn blocks
or just the code looks for the cube
or the cube is resting on a button, and when you take the cube off the button the laser fires
make a mob similar to slasher
because it's just a very well made mob.
tech - only allow 1,2 turrets at time?
turrets never run out of ammo
or turrets automatically use one of your mine ammos when they run out?
@@ -1168,7 +1159,6 @@ if pause is pressed while selecting power ups, display pause menu on top of sele
***major themes missing***
***maybe redo***
heuristics
negative feedback - too dark
supercritical fission
***past style themes***
field emitter - isometric, clean white robot spherical gun turret on bird legs, blender 3d, style of artstation and behance, Disney Pixar, cute