level: lock
new level: lock
it's a work in progress
I'm looking for feedback:
anything confusing?
combat too hard/easy?
it will probably feel hard because you don't know the map yet
images are now hidden by default for new players
time dilation 18->15 energy/s
bug fixes:
extended CSS media rules and power up selection code to entanglement
This commit is contained in:
72
todo.txt
72
todo.txt
@@ -1,59 +1,50 @@
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******************************************************** NEXT PATCH **************************************************
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tech: RPG - gains the rocket jumping effects from electric armor
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new level: lock
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it's a work in progress
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I'm looking for feedback:
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anything confusing?
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combat too hard/easy?
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it will probably feel hard because you don't know the map yet
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eternalism no longer makes tech options have 50% opacity when choosing
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images are now hidden by default for new players
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time dilation 18->15 energy/s
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some new images for cloaking tech
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and some images were made brighter
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bug fixes
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safari media rules css fixed
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bug fixes:
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extended CSS media rules and power up selection code to entanglement
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*********************************************************** TODO *****************************************************
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level: lock
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replace vanish elements with doors to fit theme better
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can you do a sideways door?
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should there be something in the top part of the map?
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add alt versions of left and right sides
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make flipped L/R version (after everything else is done)
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tech: maybe missiles explode when they hit walls, but explosions only drain energy
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tech: add an selection option to all tech, gun, fields to do something
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set all mobs to 30% health, and stun all mobs
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50% chance to convert all power ups into research
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heal to full
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tech: if you die inside MACHO, heal to full and delete the MACHO for the rest of the Level
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MACHO gives less defense
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tech: after bosses die<br>they spawn a research
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tech: neutrino oscillation - when a mob dies there is a __% chance to convert a random existing power up to a different type
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tech: +8% damage each time you kill a boss
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tech: maybe missiles explode when they hit walls, but explosions only drain energy
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tech: sticky grenades
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needs another effect to be good enough
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stick to mobs?
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testChamber2
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mechanics
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cover exit with slime, press button to lower slime and exit
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companion cube
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bring cube to the end and use it to unlock research
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level draws on the block to show it's different
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only this block can trigger a button?
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if cube no longer exists or is off the map spawn a new one
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or maybe add a button for the player to destroy current cube and spawn new cube
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double portal fling chain
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for player?
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for cube
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button that activates a laser beam that hits a target and opens a door
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in order to enter the door you need to place the cube on the button to activate the laser
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cube has to fly through a portal in order to get to the button
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you can't use your body
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story:
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you pick up the cube early on and have to get it to a button
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you run through the level to get the cube, clearing the level of mobs
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picking up the cube spawns the boss
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maybe an extra hard boss that is designed for that level
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blockBoss?
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you must get the cube to a button near the start of the level
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the button opens a door
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normal blocks don't work
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normal blocks spawn into mobs like blockBoss
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or mobs don't spawn blocks
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or just the code looks for the cube
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or the cube is resting on a button, and when you take the cube off the button the laser fires
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make a mob similar to slasher
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because it's just a very well made mob.
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tech - only allow 1,2 turrets at time?
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turrets never run out of ammo
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or turrets automatically use one of your mine ammos when they run out?
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@@ -1168,7 +1159,6 @@ if pause is pressed while selecting power ups, display pause menu on top of sele
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***major themes missing***
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***maybe redo***
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heuristics
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negative feedback - too dark
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supercritical fission
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***past style themes***
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field emitter - isometric, clean white robot spherical gun turret on bird legs, blender 3d, style of artstation and behance, Disney Pixar, cute
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