level: lock
new level: lock
it's a work in progress
I'm looking for feedback:
anything confusing?
combat too hard/easy?
it will probably feel hard because you don't know the map yet
images are now hidden by default for new players
time dilation 18->15 energy/s
bug fixes:
extended CSS media rules and power up selection code to entanglement
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@@ -2664,9 +2664,6 @@ const spawn = {
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me.spin = function() {
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this.checkStatus();
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this.torque += 0.000035 * this.inertia;
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this.fill = randomColor({
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hue: "blue"
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});
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//draw attack vector
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const mag = this.radius * 2.5 + 50;
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ctx.strokeStyle = "rgba(0,0,0,0.2)";
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