level: lock
new level: lock
it's a work in progress
I'm looking for feedback:
anything confusing?
combat too hard/easy?
it will probably feel hard because you don't know the map yet
images are now hidden by default for new players
time dilation 18->15 energy/s
bug fixes:
extended CSS media rules and power up selection code to entanglement
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@@ -1076,7 +1076,7 @@ const m = {
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},
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setFieldRegen() {
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if (m.fieldMode === 6) {
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m.fieldRegen = 0.003 //18 energy per second
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m.fieldRegen = 0.0025 //15 energy per second
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} else if (m.fieldMode === 4) {
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m.fieldRegen = 0.002 //12 energy per second
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} else {
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@@ -2785,7 +2785,7 @@ const m = {
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},
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{
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name: "time dilation",
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description: "use <strong class='color-f'>energy</strong> to <strong style='letter-spacing: 2px;'>stop time</strong><br><strong>+25%</strong> movement and <strong><em>fire rate</em></strong><br>generate <strong>18</strong> <strong class='color-f'>energy</strong> per second",
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description: "use <strong class='color-f'>energy</strong> to <strong style='letter-spacing: 2px;'>stop time</strong><br><strong>+25%</strong> movement and <strong><em>fire rate</em></strong><br>generate <strong>15</strong> <strong class='color-f'>energy</strong> per second",
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set() {
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// m.fieldMeterColor = "#0fc"
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// m.fieldMeterColor = "#ff0"
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