level: lock

new level: lock
  it's a work in progress
  I'm looking for feedback:
    anything confusing?
    combat too hard/easy?
      it will probably feel hard because you don't know the map yet

images are now hidden by default for new players
time dilation 18->15 energy/s

bug fixes:
  extended CSS media rules and power up selection code to entanglement
This commit is contained in:
landgreen
2023-01-23 20:01:26 -08:00
parent 43f3cfbae5
commit 6472d6d99a
18 changed files with 257 additions and 178 deletions

View File

@@ -1076,7 +1076,7 @@ const m = {
},
setFieldRegen() {
if (m.fieldMode === 6) {
m.fieldRegen = 0.003 //18 energy per second
m.fieldRegen = 0.0025 //15 energy per second
} else if (m.fieldMode === 4) {
m.fieldRegen = 0.002 //12 energy per second
} else {
@@ -2785,7 +2785,7 @@ const m = {
},
{
name: "time dilation",
description: "use <strong class='color-f'>energy</strong> to <strong style='letter-spacing: 2px;'>stop time</strong><br><strong>+25%</strong> movement and <strong><em>fire rate</em></strong><br>generate <strong>18</strong> <strong class='color-f'>energy</strong> per second",
description: "use <strong class='color-f'>energy</strong> to <strong style='letter-spacing: 2px;'>stop time</strong><br><strong>+25%</strong> movement and <strong><em>fire rate</em></strong><br>generate <strong>15</strong> <strong class='color-f'>energy</strong> per second",
set() {
// m.fieldMeterColor = "#0fc"
// m.fieldMeterColor = "#ff0"