added text on new mods, mines don't stick on flat ground anymore

This commit is contained in:
landgreen
2020-01-11 10:17:45 -08:00
parent 7068a48903
commit 63a6eb4e22
3 changed files with 15 additions and 13 deletions

View File

@@ -1057,9 +1057,7 @@ const b = {
gun = options[Math.floor(Math.random() * options.length)]
}
if (gun === "all") {
if (b.guns[b.activeGun].switchOff) b.guns[b.activeGun].switchOff(); //run code when switching away from a gun
b.activeGun = 0;
if (b.guns[b.activeGun].switchOn) b.guns[b.activeGun].switchOn(); //run code when switching to a new gun
b.inventoryGun = 0;
for (let i = 0; i < b.guns.length; i++) {
b.inventory[i] = i;
@@ -1069,7 +1067,6 @@ const b = {
} else {
if (!b.guns[gun].have) b.inventory.push(gun);
if (b.activeGun === null) b.activeGun = gun //if no active gun switch to new gun
if (b.guns[b.activeGun].switchOn) b.guns[b.activeGun].switchOn(); //run code when switching to a new gun
b.guns[gun].have = true;
b.guns[gun].ammo = b.guns[gun].ammoPack * ammoPacks;
}
@@ -1813,7 +1810,12 @@ const b = {
for (let i = 0; i < collide.length; i++) {
if (collide[i].bodyA.collisionFilter.category === cat.map || collide[i].bodyB.collisionFilter.category === cat.map) {
this.seeFrom = Vector.add(this.position, Vector.mult(collide[i].normal, -20)) //find the location 20 pixels perpendicular to the map
Matter.Body.setStatic(this, true)
// console.log()
const angle = Matter.Vector.angle(collide[i].normal, {
x: 1,
y: 0
})
if (angle > -0.1) Matter.Body.setStatic(this, true)
this.arm();
}
}