wave beam rework

community level crossfire has been nerfed a bit

**wave beam rework**

removed tech: wave packet (this is now the default mode of wave beam)
tech: imaginary number - 50% more damage, but the wave is a single strand

tech: bound state - wave bullets reflect backwards 2 times
  now stacks 9 times and works with phase velocity

tech: jabbering - wave beam fires another packet if you hold fire
  also increases wave damage by 25%
This commit is contained in:
landgreen
2021-05-01 15:44:05 -07:00
parent bfa1fe808c
commit 63832cd137
6 changed files with 218 additions and 142 deletions

View File

@@ -1,10 +1,23 @@
******************************************************** NEXT PATCH ********************************************************
some bot related tech is no longer nonRefundable
nonRefundable tech is now hidden in experiment mode
community level crossfire has been nerfed a bit
**wave beam rework**
removed tech: wave packet (this is now the default mode of wave beam)
tech: imaginary number - 50% more damage, but the wave is a single strand
tech: bound state - wave bullets reflect backwards 2 times
now stacks 9 times and works with phase velocity
tech: jabbering - wave beam fires another packet if you hold fire
also increases wave damage by 25%
******************************************************** BUGS ********************************************************
wave beam shouldn't hit level.boost
increase the width on the grid by a few pixels so that very small screens or people with odd fonts don't goto a new line
you have to press z once to get copy to work for simulation.enableConstructMode() sometimes
@@ -35,9 +48,28 @@ is there a way to check if the player is stuck inside the map or block
******************************************************** TODO ********************************************************
avoid taking collision damage by teleporting to a random power up
removes the power up
what if you get stuck?
tech: picking up heal power ups when at full health does harm equal to the heal values
benefit on pick up:
get ammo
get 1% duplication
get 1% damage permanent
nail-gun, or ....
1s after being fired your bullets turn:
towards the nearest mob
in your mouse direction
back towards the player
current location or location when fired?
explode when turning back
Tech: "Quantum Tunneling" Foam travels through blocks and walls 50% faster.
wave beam needs another tech
bullets slowly get bigger?
also increase collision detection range
reduce ammo, increase damage
longitudinal vibration, increase damage
make a tech that improves all charge guns
for: pulse, foam, rail gun
@@ -51,6 +83,7 @@ apply the new gun.do functions to other guns
rail gun
crouching missile?
works similar to foam
performance issues?
tech plasma field - plasma field becomes an aoe damage field with the same radius
@@ -334,6 +367,7 @@ possible names for tech
Gödel's incompleteness
dynamical systems
quantum zeno effect (perturbation of a system prevents some systems from evolving because it scrambles coherence) (apply to lasers, fields)
counterfactual - something false
plot script: