wave beam rework
community level crossfire has been nerfed a bit **wave beam rework** removed tech: wave packet (this is now the default mode of wave beam) tech: imaginary number - 50% more damage, but the wave is a single strand tech: bound state - wave bullets reflect backwards 2 times now stacks 9 times and works with phase velocity tech: jabbering - wave beam fires another packet if you hold fire also increases wave damage by 25%
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44
todo.txt
44
todo.txt
@@ -1,10 +1,23 @@
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******************************************************** NEXT PATCH ********************************************************
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some bot related tech is no longer nonRefundable
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nonRefundable tech is now hidden in experiment mode
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community level crossfire has been nerfed a bit
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**wave beam rework**
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removed tech: wave packet (this is now the default mode of wave beam)
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tech: imaginary number - 50% more damage, but the wave is a single strand
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tech: bound state - wave bullets reflect backwards 2 times
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now stacks 9 times and works with phase velocity
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tech: jabbering - wave beam fires another packet if you hold fire
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also increases wave damage by 25%
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******************************************************** BUGS ********************************************************
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wave beam shouldn't hit level.boost
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increase the width on the grid by a few pixels so that very small screens or people with odd fonts don't goto a new line
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you have to press z once to get copy to work for simulation.enableConstructMode() sometimes
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@@ -35,9 +48,28 @@ is there a way to check if the player is stuck inside the map or block
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******************************************************** TODO ********************************************************
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avoid taking collision damage by teleporting to a random power up
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removes the power up
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what if you get stuck?
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tech: picking up heal power ups when at full health does harm equal to the heal values
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benefit on pick up:
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get ammo
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get 1% duplication
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get 1% damage permanent
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nail-gun, or ....
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1s after being fired your bullets turn:
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towards the nearest mob
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in your mouse direction
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back towards the player
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current location or location when fired?
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explode when turning back
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Tech: "Quantum Tunneling" Foam travels through blocks and walls 50% faster.
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wave beam needs another tech
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bullets slowly get bigger?
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also increase collision detection range
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reduce ammo, increase damage
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longitudinal vibration, increase damage
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make a tech that improves all charge guns
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for: pulse, foam, rail gun
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@@ -51,6 +83,7 @@ apply the new gun.do functions to other guns
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rail gun
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crouching missile?
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works similar to foam
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performance issues?
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tech plasma field - plasma field becomes an aoe damage field with the same radius
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@@ -334,6 +367,7 @@ possible names for tech
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Gödel's incompleteness
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dynamical systems
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quantum zeno effect (perturbation of a system prevents some systems from evolving because it scrambles coherence) (apply to lasers, fields)
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counterfactual - something false
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plot script:
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