wave beam rework
community level crossfire has been nerfed a bit **wave beam rework** removed tech: wave packet (this is now the default mode of wave beam) tech: imaginary number - 50% more damage, but the wave is a single strand tech: bound state - wave bullets reflect backwards 2 times now stacks 9 times and works with phase velocity tech: jabbering - wave beam fires another packet if you hold fire also increases wave damage by 25%
This commit is contained in:
@@ -1010,7 +1010,7 @@ const simulation = {
|
||||
ctx.beginPath();
|
||||
for (let i = 0, len = cons.length; i < len; ++i) {
|
||||
ctx.moveTo(cons[i].pointA.x, cons[i].pointA.y);
|
||||
ctx.lineTo(cons[i].bodyB.position.x, cons[i].bodyB.position.y);
|
||||
// ctx.lineTo(cons[i].bodyB.position.x, cons[i].bodyB.position.y);
|
||||
ctx.lineTo(cons[i].bodyB.position.x + cons[i].pointB.x, cons[i].bodyB.position.y + cons[i].pointB.y);
|
||||
}
|
||||
for (let i = 0, len = consBB.length; i < len; ++i) {
|
||||
|
||||
Reference in New Issue
Block a user