ruins level rework
ruins level is larger, more balanced for combat, with easier platforming vanish element vanish slower if they are wider delete blocks caught inside it as it returns
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24
todo.txt
24
todo.txt
@@ -1,14 +1,30 @@
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******************************************************** NEXT PATCH **************************************************
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new level: ruins, let me know about combat and platforming difficulty balance
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ruins level is larger, more balanced for combat, with easier platforming
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vanish elements now shrink horizontally
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now colored dark blue to not look like mobs
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vanish element
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vanish slower if they are wider
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delete blocks caught inside it as it returns
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******************************************************** TODO ********************************************************
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vanish element
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set damage reduction equal to how much mana you have below 95
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override all other harm reduction effects?
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make shields not able to get radioactive
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wormhole tech - pause while placing the wormhole
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tech requires cache - ammo automatically regenerates every second, ammo is capped even lower
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new level climb
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3 vertical climb sections
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use vanish elements
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ruins: mobs can see you too easily at the start
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vanish element:
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grow as it returns?
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option to shrink in vertical
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pull bullets back to player with crouch/field
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bullets type?: drones, spores, missiles,
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