ruins level rework

ruins level is larger, more balanced for combat, with easier platforming

vanish element
  vanish slower if they are wider
  delete blocks caught inside it as it returns
This commit is contained in:
landgreen
2022-01-03 18:39:28 -08:00
parent 1ef77b7971
commit 635dd728da
6 changed files with 137 additions and 99 deletions

View File

@@ -1,14 +1,30 @@
******************************************************** NEXT PATCH **************************************************
new level: ruins, let me know about combat and platforming difficulty balance
ruins level is larger, more balanced for combat, with easier platforming
vanish elements now shrink horizontally
now colored dark blue to not look like mobs
vanish element
vanish slower if they are wider
delete blocks caught inside it as it returns
******************************************************** TODO ********************************************************
vanish element
set damage reduction equal to how much mana you have below 95
override all other harm reduction effects?
make shields not able to get radioactive
wormhole tech - pause while placing the wormhole
tech requires cache - ammo automatically regenerates every second, ammo is capped even lower
new level climb
3 vertical climb sections
use vanish elements
ruins: mobs can see you too easily at the start
vanish element:
grow as it returns?
option to shrink in vertical
pull bullets back to player with crouch/field
bullets type?: drones, spores, missiles,