shape-memory alloy
tech lithium-ion - give 200 max energy when relay is ON tech shape-memory alloy - give 200 max health when flip-flop is ON NOR gate now prevents damage when in the OFF state (previously ON) to work well with shape-memory alloy harpoon crouch mode now retracts at 30% greater distance than normal with no targeting more bug fixes of course
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39
todo.txt
39
todo.txt
@@ -1,13 +1,12 @@
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******************************************************** NEXT PATCH **************************************************
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new community map! - islands by Richard0820
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enable community maps in settings
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tech lithium-ion - give 200 max energy when relay is ON
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tech shape-memory alloy - give 200 max health when flip-flop is ON
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NOR gate now prevents damage when in the OFF state (previously ON) to work well with shape-memory alloy
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plasma ball
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tech: corona discharge - increase frequency and range of electric discharges
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several bug fixes
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harpoon crouch mode now retracts at 30% greater distance than normal with no targeting
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bug fix for some people that can't store settings between reloads
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more bug fixes of course
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******************************************************** TODO ********************************************************
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@@ -17,13 +16,19 @@ plasma ball
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delay on returning to player is annoying
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scale float effect with ball size
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tech upgrades
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more electric arcs
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greatly improve floating effects while holding
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black hole: gives the plasma ball gravity
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suck or stun on explosion?
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stun on expansion
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plasma orb increases in size and power as it eats enemies
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while attached?
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tech: frozen mobs die at 10% life
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tech: harpoons stick into enemies
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detonate after a short delay
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attaches mob to wall if possible
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firing while harpoon is stuck into an enemy rips it out of them, inflicting damage and stun and pulling them towards you
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bug: often game puts player position at NaN
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try:
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cloaking/harpoon grapple on normal, continue past beating the final boss
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@@ -49,7 +54,6 @@ bug: harpoon attack gave a mob really high levels of health
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bug: maybe I can put in an event listener to reset inputs to false when you tab out to prevent key sticking
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enemies stuck with foam receive upward force over time
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only form aerogel tech?
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@@ -61,11 +65,6 @@ Requires: foam + another gun or plasma torch or molecular assembler
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Enemies stuck with foam take 25% more damage
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should foam bots gets this also or is that too strong
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tech: harpoons stick into enemies
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detonate after a short delay
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attaches mob to wall if possible
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firing while harpoon is stuck into an enemy rips it out of them, inflicting damage and stun and pulling them towards you
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const ctx = canvas.getContext('2d', {‘willReadFrequently': true});
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//deal with game crashes?
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@@ -100,11 +99,9 @@ maybe? timing QTE for charging effects, if you fire right before the charge ge
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+damage for each different bot type you have
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disables bot upgrades?
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tech doing damage refunds up to 50% of damage take in last 10 seconds
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tech: doing damage to mobs refunds up to 50% of damage taken in last 10 seconds
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use history[] to manage this?
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tech: frozen mobs die at 10% life
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make a seed/hash system that controls only the tech/guns/fields shown
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URL sharing could include a seed
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seed controls:
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@@ -122,14 +119,11 @@ tech: spontaneous collapse - very low chance of something to occur
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JUNK tech
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https://bindingofisaacrebirth.fandom.com/wiki/Damocles
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cloaking field doesn't show energy over max
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bug? cloaking field doesn't show energy over max
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run more profiles of n-gon to fix performance issues
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reactor
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mineBoss - bounces around and drops mines
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mines explode with a large radius that can trigger other mines
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mines have a short delay before exploding so they don't all go up in the same cycle
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life-like cellular automata boss
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https://scratch.mit.edu/projects/77724260/
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night/day?
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@@ -175,14 +169,13 @@ add anticipation to more mob attacks
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stabber
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striker
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boss that fires giant bullets, that bounce around and chases you
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can mob bullets damage other mob?
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maybe if they switch collisions and classType === "body" or obj.classType === "bullet"
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path finding system
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figure out how to get friction effects on map/body to apply to player
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also horizontal moving platform?
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growBoss and cellBoss are too similar
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