shape-memory alloy
tech lithium-ion - give 200 max energy when relay is ON tech shape-memory alloy - give 200 max health when flip-flop is ON NOR gate now prevents damage when in the OFF state (previously ON) to work well with shape-memory alloy harpoon crouch mode now retracts at 30% greater distance than normal with no targeting more bug fixes of course
This commit is contained in:
113
js/tech.js
113
js/tech.js
@@ -1656,11 +1656,11 @@ const tech = {
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},
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{
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name: "NOR gate",
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description: "if <strong>flip-flop</strong> is in the <strong class='color-flop'>ON</strong> state<br>take <strong>0</strong> <strong class='color-harm'>harm</strong> from collisions with mobs",
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description: "if <strong>flip-flop</strong> is in the <strong class='color-flop'>OFF</strong> state<br>take <strong>0</strong> <strong class='color-harm'>harm</strong> from collisions with mobs",
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maxCount: 1,
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count: 0,
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frequency: 4,
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frequencyDefault: 4,
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frequency: 3,
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frequencyDefault: 3,
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allowed() {
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return tech.isFlipFlop
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},
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@@ -1672,6 +1672,26 @@ const tech = {
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tech.isFlipFlopHarm = false
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}
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},
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{
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name: "shape-memory alloy",
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description: "if <strong>flip-flop</strong> is in the <strong class='color-flop'>ON</strong> state<br>increase your <strong>maximum</strong> <strong class='color-h'>health</strong> by <strong>200</strong>",
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maxCount: 1,
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count: 0,
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frequency: 3,
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frequencyDefault: 3,
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allowed() {
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return tech.isFlipFlop && !tech.isEnergyHealth
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},
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requires: "flip-flop, not mass-energy equivalence",
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effect() {
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tech.isFlipFlopHealth = true;
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m.setMaxHealth();
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},
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remove() {
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tech.isFlipFlopHealth = false;
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m.setMaxHealth();
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}
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},
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{
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name: "flip-flop",
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link: `<a target="_blank" href='https://en.wikipedia.org/wiki/Flip-flop_(electronics)' class="link">flip-flop</a>`,
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@@ -1711,6 +1731,42 @@ const tech = {
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m.eyeFillColor = 'transparent'
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}
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},
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{
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name: "NAND gate",
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description: "if in the <strong class='color-flop'>ON</strong> state<br>do <strong>55.5%</strong> more <strong class='color-d'>damage</strong>",
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maxCount: 1,
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count: 0,
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frequency: 3,
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frequencyDefault: 3,
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allowed() {
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return tech.isFlipFlop || tech.isRelay
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},
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requires: "ON/OFF tech",
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effect() {
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tech.isFlipFlopDamage = true;
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},
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remove() {
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tech.isFlipFlopDamage = false;
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}
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},
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{
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name: "transistor",
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description: "if <strong class='color-flop'>ON</strong> regen <strong>20</strong> <strong class='color-f'>energy</strong> per second<br>if <strong class='color-flop'>OFF</strong> drain <strong>1</strong> <strong class='color-f'>energy</strong> per second",
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maxCount: 1,
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count: 0,
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frequency: 3,
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frequencyDefault: 3,
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allowed() {
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return tech.isFlipFlop || tech.isRelay
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},
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requires: "ON/OFF tech",
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effect() {
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tech.isFlipFlopEnergy = true;
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},
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remove() {
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tech.isFlipFlopEnergy = false;
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}
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},
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{
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name: "relay switch",
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description: `toggle <strong class="color-flop">ON</strong> and <strong class="color-flop">OFF</strong> after picking up a <strong>power up</strong><br>unlock advanced <strong class='color-m'>tech</strong> that runs if <strong class="color-flop">ON</strong>`,
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@@ -1750,39 +1806,23 @@ const tech = {
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}
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},
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{
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name: "NAND gate",
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description: "if in the <strong class='color-flop'>ON</strong> state<br>do <strong>55.5%</strong> more <strong class='color-d'>damage</strong>",
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name: "lithium-ion",
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description: "if <strong>relay switch</strong> is in the <strong class='color-flop'>ON</strong> state<br>increase your <strong>maximum</strong> <strong class='color-f'>energy</strong> by <strong>200</strong>",
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maxCount: 1,
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count: 0,
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frequency: 4,
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frequencyDefault: 4,
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frequency: 3,
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frequencyDefault: 3,
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allowed() {
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return tech.isFlipFlop || tech.isRelay
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return tech.isRelay
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},
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requires: "ON/OFF tech",
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effect() {
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tech.isFlipFlopDamage = true;
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requires: "relay switch",
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effect: () => {
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tech.isRelayEnergy = true
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m.setMaxEnergy()
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},
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remove() {
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tech.isFlipFlopDamage = false;
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}
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},
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{
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name: "transistor",
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description: "if <strong class='color-flop'>ON</strong> regen <strong>20</strong> <strong class='color-f'>energy</strong> per second<br>if <strong class='color-flop'>OFF</strong> drain <strong>1</strong> <strong class='color-f'>energy</strong> per second",
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maxCount: 1,
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count: 0,
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frequency: 4,
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frequencyDefault: 4,
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allowed() {
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return tech.isFlipFlop || tech.isRelay
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},
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requires: "ON/OFF tech",
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effect() {
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tech.isFlipFlopEnergy = true;
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},
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remove() {
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tech.isFlipFlopEnergy = false;
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tech.isRelayEnergy = false
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m.setMaxEnergy()
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}
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},
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// {
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@@ -1803,13 +1843,14 @@ const tech = {
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// tech.isFlipFlopLevelReset = false;
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// }
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// },
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{
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name: "thermocouple",
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description: "if <strong>relay switch</strong> is in the <strong class='color-flop'>ON</strong> state<br>condense <strong>4-13</strong> <strong class='color-s'>ice IX</strong> crystals every second",
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maxCount: 9,
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count: 0,
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frequency: 4,
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frequencyDefault: 4,
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frequency: 3,
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frequencyDefault: 3,
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allowed() {
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return tech.isRelay
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},
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@@ -6707,9 +6748,9 @@ const tech = {
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frequency: 2,
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frequencyDefault: 2,
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allowed() {
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return m.fieldUpgrades[m.fieldMode].name === "plasma torch" && !tech.isExtruder && tech.isPlasmaRange === 1
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return m.fieldUpgrades[m.fieldMode].name === "plasma torch" && tech.isPlasmaBall
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},
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requires: "plasma torch, not extruder, plasma jet",
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requires: "plasma ball",
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effect() {
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tech.plasmaDischarge += 0.03
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},
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@@ -9556,5 +9597,7 @@ const tech = {
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isDronesTravel: null,
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isTechDebt: null,
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isPlasmaBall: null,
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plasmaDischarge: null
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plasmaDischarge: null,
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isFlipFlopHealth: null,
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isRelayEnergy: null,
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}
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