shape-memory alloy
tech lithium-ion - give 200 max energy when relay is ON tech shape-memory alloy - give 200 max health when flip-flop is ON NOR gate now prevents damage when in the OFF state (previously ON) to work well with shape-memory alloy harpoon crouch mode now retracts at 30% greater distance than normal with no targeting more bug fixes of course
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@@ -18,7 +18,8 @@ const level = {
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// m.setField("metamaterial cloaking")
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// b.giveGuns("harpoon")
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// tech.giveTech("grappling hook")
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// tech.giveTech("capacitor bank")
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// tech.giveTech("railgun")
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// tech.giveTech("shape-memory alloy")
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// for (let i = 0; i < 2; i++) powerUps.directSpawn(0, 0, "tech");
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// for (let i = 0; i < 2; i++) tech.giveTech("corona discharge")
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// for (let i = 10; i < tech.tech.length; i++) { tech.tech[i].isBanished = true }
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@@ -107,6 +108,8 @@ const level = {
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// if (tech.isFlipFlopLevelReset && !tech.isFlipFlopOn) {
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if ((tech.isRelay || tech.isFlipFlop) && !tech.isFlipFlopOn) {
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tech.isFlipFlopOn = true
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m.setMaxHealth()
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m.setMaxEnergy()
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m.eyeFillColor = m.fieldMeterColor
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simulation.makeTextLog(`tech.isFlipFlopOn <span class='color-symbol'>=</span> true`);
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}
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