duplication animation
blackhole mobs can no longer see past stealth adding dup chance has graphics now bug fixes
This commit is contained in:
10
js/tech.js
10
js/tech.js
@@ -3079,6 +3079,7 @@
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effect() {
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tech.duplicateChance += 0.1
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powerUps.setDupChance(); //needed after adjusting duplication chance
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if (!build.isExperimentSelection) simulation.circleFlare(0.1);
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tech.addJunkTechToPool(30)
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},
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remove() {
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@@ -3100,7 +3101,8 @@
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requires: "below 100% duplication chance",
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effect: () => {
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tech.isStimulatedEmission = true
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powerUps.setDupChance(); //needed after adjusting duplication chance
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powerUps.setDupChance(0.17); //needed after adjusting duplication chance
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if (!build.isExperimentSelection) simulation.circleFlare(0.17);
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},
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remove() {
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tech.isStimulatedEmission = false
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@@ -3121,6 +3123,7 @@
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effect: () => {
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tech.isPowerUpsVanish = true
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powerUps.setDupChance(); //needed after adjusting duplication chance
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if (!build.isExperimentSelection) simulation.circleFlare(0.13);
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},
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remove() {
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tech.isPowerUpsVanish = false
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@@ -4891,7 +4894,7 @@
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},
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{
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name: "uncertainty principle",
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description: "<strong>foam</strong> and <strong>wave</strong> particle <strong>positions</strong> are random<br>increase their <strong class='color-d'>damage</strong> by <strong>50%</strong>",
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description: "<strong>foam</strong> and <strong>wave</strong> particle <strong>positions</strong> are random<br>increase their <strong class='color-d'>damage</strong> by <strong>43%</strong>",
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isGunTech: true,
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maxCount: 1,
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count: 0,
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@@ -6055,7 +6058,7 @@
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effect() {
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tech.cloakDuplication = 0.42
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powerUps.setDupChance(); //needed after adjusting duplication chance
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if (!build.isExperimentSelection) simulation.circleFlare(0.42);
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},
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remove() {
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tech.cloakDuplication = 0
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@@ -6304,6 +6307,7 @@
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effect() {
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tech.wormDuplicate = 0.14
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powerUps.setDupChance(); //needed after adjusting duplication chance
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if (!build.isExperimentSelection) simulation.circleFlare(0.14);
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for (let i = 0; i < 4; i++) {
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if (powerUps.research.count > 0) powerUps.research.changeRerolls(-1)
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}
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