duplication animation
blackhole mobs can no longer see past stealth adding dup chance has graphics now bug fixes
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@@ -23,6 +23,7 @@ const level = {
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// tech.giveTech("all-stars")
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// for (let i = 0; i < 3; i++) tech.giveTech("super sized")
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// for (let i = 0; i < 9; i++) tech.giveTech("MIRV")
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// tech.isCancelDuplication = true
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level.intro(); //starting level
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// level.testing(); //not in rotation, used for testing
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@@ -2293,7 +2294,7 @@ const level = {
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spawn.mapRect(5050, -100, 50, 150);
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spawn.mapRect(4850, -275, 50, 175);
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// level.difficultyIncrease(30) //30 is near max on hard //60 is near max on why
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spawn.starter(1900, -500, 200) //big boy
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// spawn.starter(1900, -500, 200) //big boy
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// spawn.blockGroup(1900, -500)
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// for (let i = 0; i < 10; ++i) spawn.bodyRect(1600 + 5, -500, 30, 40);
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// spawn.laserBombingBoss(1900, -500)
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@@ -2312,11 +2313,11 @@ const level = {
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// spawn.laserBombingBoss(1600, -500)
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// spawn.laserTargetingBoss(1600, -500)
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// spawn.laserBoss(1600, -500)
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// spawn.cellBossCulture(1600, -500)
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spawn.cellBossCulture(1600, -500)
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// spawn.nodeGroup(1200, -500, "grenadier")
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// spawn.nodeGroup(1800, -500, "grenadier")
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// spawn.nodeGroup(1200, 0, "grenadier")
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spawn.snakeBoss(1200, -500)
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// spawn.snakeBoss(1200, -500)
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// spawn.suckerBoss(2900, -500)
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// spawn.randomMob(1600, -500)
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},
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