difficulty rebalance, gun balance, draft polish

This commit is contained in:
landgreen
2019-12-29 15:27:05 -08:00
parent 21bc7046c3
commit 624553186c
7 changed files with 87 additions and 88 deletions

View File

@@ -1143,12 +1143,12 @@ const mech = {
mech.holding();
mech.throw();
} else if ((keys[32] || game.mouseDownRight) && mech.fieldCDcycle < mech.cycle) { //not hold but field button is pressed
const DRAIN = 0.0006
const DRAIN = 0.0005
if (mech.fieldMeter > DRAIN) {
mech.fieldMeter -= DRAIN;
mech.grabPowerUp();
mech.lookForPickUp();
mech.pushMobs360(120);
mech.pushMobs360(130);
//calculate laser collision
let best;
@@ -1222,7 +1222,7 @@ const mech = {
y: best.y
};
if (best.who.alive) {
const dmg = 0.35 * b.dmgScale; //********** SCALE DAMAGE HERE *********************
const dmg = 0.4 * b.dmgScale; //********** SCALE DAMAGE HERE *********************
best.who.damage(dmg);
best.who.locatePlayer();
@@ -1311,7 +1311,7 @@ const mech = {
if (mech.fieldMeter > DRAIN) {
mech.grabPowerUp();
mech.lookForPickUp(170);
mech.pushMobs360(170);
mech.pushMobs360(200);
//look for nearby objects to make zero-g
function zeroG(who, mag = 1.06) {
for (let i = 0, len = who.length; i < len; ++i) {