duplicated boss health

perimeter defense and network effect each give 1% more bonus per bot  (around an 18% increase for each tech)

extra bosses spawned from parthenogenesis and apomixis have health increased by your duplication chance
  (if you have 50% duplication the extra boss have 50% more health)
apomixis no longer costs 8 research
This commit is contained in:
landgreen
2021-10-22 05:58:16 -07:00
parent 8c1539fa68
commit 61b365ff6c
6 changed files with 75 additions and 66 deletions

View File

@@ -1,17 +1,16 @@
******************************************************** NEXT PATCH **************************************************
tech: needle ice - needles make 1-2 ice 9 after they impact a wall
needle shot gun fires 1 less needle
most harpoon tech are about 5% better
JUNK tech: negative friction - you speed up when you touch walls
no-cloning theorem: 42% -> 38% dup chance
symbiosis: 2 tech -> 1-2 tech after a boss dies
quenching gives 10% less max health for over heal
perimeter defense and network effect each give 1% more bonus per bot (around an 18% increase for each tech)
extra bosses spawned from parthenogenesis and apomixis have health increased by your duplication chance
(if you have 50% duplication the extra boss have 50% more health)
apomixis no longer costs 8 research
******************************************************** TODO ********************************************************
Plasma Burner: upgrade for plasma torch, basically just a jet engine. does high damage, but short range, mostly for player movement.
maybe reduce gravity to really low then apply a vector away from mouse direction
no passive energy regen, but regen energy after doing damage
tech or just default?
modify conservation of energy tech