duplicated boss health
perimeter defense and network effect each give 1% more bonus per bot (around an 18% increase for each tech) extra bosses spawned from parthenogenesis and apomixis have health increased by your duplication chance (if you have 50% duplication the extra boss have 50% more health) apomixis no longer costs 8 research
This commit is contained in:
15
todo.txt
15
todo.txt
@@ -1,17 +1,16 @@
|
||||
******************************************************** NEXT PATCH **************************************************
|
||||
tech: needle ice - needles make 1-2 ice 9 after they impact a wall
|
||||
needle shot gun fires 1 less needle
|
||||
|
||||
most harpoon tech are about 5% better
|
||||
JUNK tech: negative friction - you speed up when you touch walls
|
||||
|
||||
no-cloning theorem: 42% -> 38% dup chance
|
||||
symbiosis: 2 tech -> 1-2 tech after a boss dies
|
||||
quenching gives 10% less max health for over heal
|
||||
perimeter defense and network effect each give 1% more bonus per bot (around an 18% increase for each tech)
|
||||
|
||||
extra bosses spawned from parthenogenesis and apomixis have health increased by your duplication chance
|
||||
(if you have 50% duplication the extra boss have 50% more health)
|
||||
apomixis no longer costs 8 research
|
||||
|
||||
******************************************************** TODO ********************************************************
|
||||
|
||||
Plasma Burner: upgrade for plasma torch, basically just a jet engine. does high damage, but short range, mostly for player movement.
|
||||
maybe reduce gravity to really low then apply a vector away from mouse direction
|
||||
|
||||
no passive energy regen, but regen energy after doing damage
|
||||
tech or just default?
|
||||
modify conservation of energy tech
|
||||
|
||||
Reference in New Issue
Block a user