jumping bug fix, ceramic plating rebalance, added platforms to aerie level

This commit is contained in:
landgreen
2019-12-06 16:13:26 -08:00
parent dc408dd464
commit 619cdae5ac
5 changed files with 119 additions and 104 deletions

View File

@@ -456,9 +456,10 @@ const spawn = {
this.healthBar();
//when player is inside event horizon
if (Matter.Vector.magnitude(Matter.Vector.sub(this.position, player.position)) < eventHorizon && !b.isModAoEImmunity) {
if (Matter.Vector.magnitude(Matter.Vector.sub(this.position, player.position)) < eventHorizon) {
mech.damage(0.00015 * game.dmgScale);
if (mech.fieldMeter > 0.1) mech.fieldMeter -= 0.01
if (mech.fieldMeter > 0.1) mech.fieldMeter -= 0.007
const angle = Math.atan2(player.position.y - this.position.y, player.position.x - this.position.x);
player.force.x -= 1.25 * Math.cos(angle) * player.mass * game.g * (mech.onGround ? 1.8 : 1);
player.force.y -= 0.96 * player.mass * game.g * Math.sin(angle);
@@ -545,9 +546,9 @@ const spawn = {
ctx.fillStyle = "rgba(0,0,0,0.05)";
ctx.fill();
//when player is inside event horizon
if (Matter.Vector.magnitude(Matter.Vector.sub(this.position, player.position)) < eventHorizon && !b.isModAoEImmunity) {
if (Matter.Vector.magnitude(Matter.Vector.sub(this.position, player.position)) < eventHorizon) {
mech.damage(0.00015 * game.dmgScale);
if (mech.fieldMeter > 0.1) mech.fieldMeter -= 0.01
if (mech.fieldMeter > 0.1) mech.fieldMeter -= 0.007
const angle = Math.atan2(player.position.y - this.position.y, player.position.x - this.position.x);
player.force.x -= 1.3 * Math.cos(angle) * player.mass * game.g * (mech.onGround ? 1.7 : 1);
player.force.y -= 1.2 * Math.sin(angle) * player.mass * game.g;