jumping bug fix, ceramic plating rebalance, added platforms to aerie level
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@@ -16,7 +16,7 @@ const level = {
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// game.difficulty = 6; //for testing to simulate possible mobs spawns
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// b.giveGuns(1)
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// mech.fieldUpgrades[2].effect();
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// b.giveMod(13)
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// b.giveMod(5)
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// spawn.pickList = ["ghoster", "ghoster"]
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this.intro(); //starting level
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@@ -50,6 +50,7 @@ const level = {
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difficultyDecrease(num = 1) { //used in easy mode for game.reset()
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for (let i = 0; i < num; i++) {
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game.dmgScale -= 0.2; //damage done by mobs increases each level
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if (game.dmgScale < 0.1) game.dmgScale = 0.1;
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b.dmgScale /= 0.95; //damage done by player decreases each level
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game.accelScale /= 1.05 //mob acceleration increases each level
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game.lookFreqScale /= 0.95 //mob cycles between looks decreases each level
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@@ -684,7 +685,10 @@ const level = {
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spawn.mapRect(4700, -2910, 100, 510);
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spawn.mapRect(3700, -2600, 300, 50);
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spawn.mapRect(4100, -2900, 900, 50);
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spawn.mapRect(3450, -2300, 1650, 100);
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spawn.mapRect(3450, -2300, 750, 100);
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spawn.mapRect(4300, -2300, 750, 100);
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spawn.mapRect(4150, -1600, 200, 25);
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spawn.mapRect(4150, -700, 200, 25);
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//exit room on top of tower
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spawn.mapRect(3700, -3700, 600, 50);
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spawn.mapRect(3700, -3700, 50, 500);
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