CPT gun
new level boss that fires 2 streams of small bullets that chase you mod: add a CPT gun to your inventory that rewinds your history, reverts your health, position, velocity for 10 seconds I expect that spamming rewind has some overpowered combos. Let me know what you find, and your ideas on balance.
This commit is contained in:
85
todo.txt
85
todo.txt
@@ -1,22 +1,16 @@
|
||||
******************************************************** NEXT PATCH ********************************************************
|
||||
|
||||
your build url can now be copied in the pause screen
|
||||
new level boss that fires 2 streams of small bullets that chase you
|
||||
|
||||
mod: inductive coupling - 4 max health per power up, but limited to 44 max health per level (replaces crystalized armor)
|
||||
mod: transceiver chip - use all the power ups left over at the end of a level
|
||||
mod: catabolism - does a flat 5 damage to your health for 3 ammo (was 2% of max health for 1 ammo)
|
||||
mod: add a CPT gun to your inventory that rewinds your history, reverts your health, position, velocity for 10 seconds
|
||||
I expect that spamming rewind has some overpowered combos.
|
||||
Let me know what you find, and your ideas on balance.
|
||||
|
||||
|
||||
******************************************************** BUGS ********************************************************
|
||||
|
||||
give worm hole pair production?
|
||||
|
||||
2nd mod for crystalized armor
|
||||
no cap for health power ups?
|
||||
|
||||
(not able to reproduce, might be fixed) possible bug with neutron rewind
|
||||
status doesn't apply correctly for spawned neutron bombs that are stuck to a shield
|
||||
also saw neutron bombs bounce off shield, for normal bullets
|
||||
test this more
|
||||
check for crouch after rewind
|
||||
CPT, tesseract
|
||||
|
||||
mod and mob are too similar
|
||||
|
||||
@@ -26,13 +20,15 @@ mod and mob are too similar
|
||||
trigger a short term non-collide if that occurs
|
||||
|
||||
(12+ reports) bug - crouch and worm hole? -> crouch locked in
|
||||
doesn't occur on my computer?
|
||||
***try checking the date of the first bug, and then look at what patches came out right before that***
|
||||
doesn't occur on my computer? but it does occur on fast computers
|
||||
you can spoof it with mech.crouch = true in console
|
||||
players have extra gravity
|
||||
might be from the short jump code
|
||||
add in a check every 7 seconds to try and fix it
|
||||
this fix was added and it is working for some cases
|
||||
maybe move the fix to once a second?
|
||||
bug fix - rewrite crouch to not translate the player height, but instead switch between 2 sensors
|
||||
|
||||
(intermittent, but almost every time) bug - capping the fps causes random slow downs, that can be fixed with pause
|
||||
|
||||
@@ -44,7 +40,39 @@ mod and mob are too similar
|
||||
|
||||
******************************************************** TODO ********************************************************
|
||||
|
||||
make a reset hit box function as a way to fix crouch bug
|
||||
mod: laser beams push like plasma torch pushes with directional force
|
||||
|
||||
mod: worm hole - you move through time instead of space. (field click to rewind)
|
||||
add support for eating blocks, and damaging mobs that are nearby when you rewind
|
||||
allow those mods
|
||||
mod might not work as is because player needs to be able to pick up and move blocks sometimes
|
||||
what about as a gun that uses energy not bullets?
|
||||
|
||||
mechanic: technological dead end - add mods to the mod pool with a dumb effect
|
||||
don't show up in custom?
|
||||
negative effect (one time effects are better to avoid code clutter)
|
||||
make the player rainbow colors
|
||||
mech.color = {
|
||||
hue: 0,
|
||||
sat: 100,
|
||||
light: 50
|
||||
}
|
||||
setInterval(function(){
|
||||
mech.color.hue++
|
||||
mech.setFillColors()
|
||||
}, 10);
|
||||
remove all your energy
|
||||
eject all your rerolls (not bad with dup)
|
||||
teleport to the start of the level
|
||||
remove your bots (requires you to have some bots)
|
||||
your bots are changed to random bots
|
||||
|
||||
Mod: "High Risk": Spawn two bosses per level.
|
||||
maybe limit to just the power up boss and spawn it at the exit every time to keep it simple
|
||||
also weaken the player
|
||||
remove a mod up?
|
||||
lower harm reduction?
|
||||
increase game difficulty by one level
|
||||
|
||||
mod that requires integrated armament
|
||||
|
||||
@@ -75,15 +103,6 @@ make different move methods
|
||||
|
||||
mod: when mobs are at full health you do 40% to them
|
||||
|
||||
mechanic: failed technology - add mods to the mod pool with a dumb effect
|
||||
don't show up in custom?
|
||||
negative effect (one time effects are better to avoid code clutter)
|
||||
remove all your energy
|
||||
eject all your rerolls (not bad with dup)
|
||||
teleport to the start of the level
|
||||
remove your bots (requires you to have some bots)
|
||||
your bots are changed to random bots
|
||||
|
||||
mod - move super fast, go intangible, drain energy very fast
|
||||
this is like a dodge roll
|
||||
mod for standing wave?, cloaking?
|
||||
@@ -371,12 +390,16 @@ robot AI communication
|
||||
output to
|
||||
bottom left message
|
||||
tab title?
|
||||
style
|
||||
style
|
||||
output console.log?
|
||||
make it look like a computer terminal
|
||||
track multiple lines, like your vocoder program
|
||||
messages about heal, ammo, mods, that just list internal computer code
|
||||
example: a heal would be mech.health += 12
|
||||
mono space font
|
||||
square edges
|
||||
in baby talk?
|
||||
with random ASCII gibberish letters
|
||||
black text on bottom right with no background?
|
||||
or white text, or yellow
|
||||
end each message with a hexadecimal encryption code/hash
|
||||
message after selecting each new (mod / gun / field)
|
||||
put messages in (mod / gun / field) method
|
||||
@@ -385,6 +408,14 @@ robot AI communication
|
||||
you'd have to store an array of guns/fields/mod used last game
|
||||
n-gon escape simulation ${random seed}
|
||||
say something about what mobs types are queued up, and level order
|
||||
**all communication should be from scientists watching the simulation; the robot shouldn't talk**
|
||||
talking about the robot, watching
|
||||
trying to communicate with the robot? but how
|
||||
lines:
|
||||
I think it's planing to escape
|
||||
Why is it attacking those shapes?
|
||||
Are those shapes supposed to be us?
|
||||
|
||||
|
||||
add an ending to the game
|
||||
maybe the game ending should ask you to open the console and type in some commands like in the end of doki doki
|
||||
|
||||
Reference in New Issue
Block a user