new mod anthropic, small map changes

This commit is contained in:
landgreen
2020-02-21 06:02:52 -08:00
parent b9422c8c74
commit 60bbd64c80
6 changed files with 133 additions and 68 deletions

View File

@@ -13,12 +13,12 @@ const level = {
levelsCleared: 0,
start() {
if (level.levelsCleared === 0) {
// level.difficultyIncrease(4)
// b.giveGuns("laser")
// level.difficultyIncrease(14)
// b.giveGuns("foam")
// mech.setField("negative mass field")
// for (let i = 0; i < 9; i++) {
// b.giveMod("waste energy recovery");
// b.giveMod("thermal runaway");
// b.giveMod("foam stabilization");
// b.giveMod("anthropic principle");
// b.giveMod("acute stress response");
// }
@@ -143,8 +143,8 @@ const level = {
// powerUps.spawn(450, -400, "mod", false, 6);
// powerUps.spawn(450, -400, "mod", false);
// spawn.bodyRect(-45, -100, 40, 50);
// spawn.bomberBoss(800, -450);
spawn.cellBoss(400, -750);
spawn.bomberBoss(800, -450);
// spawn.cellBoss(400, -750);
// spawn.randomLevelBoss(400, -750)
@@ -362,7 +362,9 @@ const level = {
powerUps.spawn(1900, -150, "heal", false); //starting gun
powerUps.spawn(2050, -150, "heal", false); //starting gun
// powerUps.spawn(2050, -150, "field", false); //starting gun
powerUps.spawn(2300, -150, "gun", false); //starting gun
powerUps.spawnStartingPowerUps(2300, -150);
// powerUps.spawn(2300, -150, "gun", false); //starting gun
// if (game.isEasyMode) {
// // powerUps.spawn(2050, -150, "mod", false); //starting gun
// // powerUps.spawn(2050, -150, "mod", false); //starting gun
@@ -785,6 +787,9 @@ const level = {
level.enter.x = mech.spawnPos.x - 50;
level.enter.y = mech.spawnPos.y + 20;
spawn.mapRect(level.enter.x, level.enter.y + 20, 100, 20);
spawn.mapRect(level.exit.x, level.exit.y + 15, 100, 20);
// spawn.mapRect(3950, -3260, 100, 30);
level.addZone(level.exit.x, level.exit.y, 100, 30, "nextLevel");
powerUps.spawnStartingPowerUps(1075, -550);
spawn.debris(-250, 50, 1650, 2); //16 debris per level
@@ -914,7 +919,6 @@ const level = {
spawn.mapRect(3700, -3700, 50, 500);
spawn.mapRect(4250, -3700, 50, 300);
spawn.mapRect(3700, -3250, 1100, 100);
spawn.mapRect(3950, -3260, 100, 30);
spawn.randomSmallMob(-225, 25);
spawn.randomSmallMob(1000, -1100);