new mod anthropic, small map changes
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20
js/level.js
20
js/level.js
@@ -13,12 +13,12 @@ const level = {
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levelsCleared: 0,
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start() {
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if (level.levelsCleared === 0) {
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// level.difficultyIncrease(4)
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// b.giveGuns("laser")
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// level.difficultyIncrease(14)
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// b.giveGuns("foam")
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// mech.setField("negative mass field")
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// for (let i = 0; i < 9; i++) {
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// b.giveMod("waste energy recovery");
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// b.giveMod("thermal runaway");
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// b.giveMod("foam stabilization");
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// b.giveMod("anthropic principle");
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// b.giveMod("acute stress response");
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// }
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@@ -143,8 +143,8 @@ const level = {
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// powerUps.spawn(450, -400, "mod", false, 6);
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// powerUps.spawn(450, -400, "mod", false);
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// spawn.bodyRect(-45, -100, 40, 50);
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// spawn.bomberBoss(800, -450);
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spawn.cellBoss(400, -750);
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spawn.bomberBoss(800, -450);
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// spawn.cellBoss(400, -750);
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// spawn.randomLevelBoss(400, -750)
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@@ -362,7 +362,9 @@ const level = {
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powerUps.spawn(1900, -150, "heal", false); //starting gun
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powerUps.spawn(2050, -150, "heal", false); //starting gun
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// powerUps.spawn(2050, -150, "field", false); //starting gun
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powerUps.spawn(2300, -150, "gun", false); //starting gun
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powerUps.spawnStartingPowerUps(2300, -150);
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// powerUps.spawn(2300, -150, "gun", false); //starting gun
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// if (game.isEasyMode) {
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// // powerUps.spawn(2050, -150, "mod", false); //starting gun
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// // powerUps.spawn(2050, -150, "mod", false); //starting gun
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@@ -785,6 +787,9 @@ const level = {
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level.enter.x = mech.spawnPos.x - 50;
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level.enter.y = mech.spawnPos.y + 20;
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spawn.mapRect(level.enter.x, level.enter.y + 20, 100, 20);
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spawn.mapRect(level.exit.x, level.exit.y + 15, 100, 20);
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// spawn.mapRect(3950, -3260, 100, 30);
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level.addZone(level.exit.x, level.exit.y, 100, 30, "nextLevel");
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powerUps.spawnStartingPowerUps(1075, -550);
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spawn.debris(-250, 50, 1650, 2); //16 debris per level
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@@ -914,7 +919,6 @@ const level = {
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spawn.mapRect(3700, -3700, 50, 500);
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spawn.mapRect(4250, -3700, 50, 300);
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spawn.mapRect(3700, -3250, 1100, 100);
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spawn.mapRect(3950, -3260, 100, 30);
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spawn.randomSmallMob(-225, 25);
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spawn.randomSmallMob(1000, -1100);
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