frequency doubling

some tech is now only 50% likely to show up
  I choose about 25 tech that don't effect game play as much, and dropped them down to 50% frequency

reset on experiment menu should now clear power ups and bullets

fixed bug with no heals
This commit is contained in:
landgreen
2021-03-20 16:42:36 -07:00
parent 69b416b203
commit 603d5c466c
8 changed files with 281 additions and 246 deletions

View File

@@ -496,6 +496,7 @@ const simulation = {
fpsInterval: 0, //set in startGame
then: null,
startGame(isBuildRun = false) {
simulation.clearMap()
if (!isBuildRun) { //if a build run logic flow returns to "experiment-button").addEventListener
document.body.style.cursor = "none";
document.body.style.overflow = "hidden"