frequency doubling
some tech is now only 50% likely to show up I choose about 25 tech that don't effect game play as much, and dropped them down to 50% frequency reset on experiment menu should now clear power ups and bullets fixed bug with no heals
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@@ -496,6 +496,7 @@ const simulation = {
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fpsInterval: 0, //set in startGame
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then: null,
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startGame(isBuildRun = false) {
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simulation.clearMap()
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if (!isBuildRun) { //if a build run logic flow returns to "experiment-button").addEventListener
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document.body.style.cursor = "none";
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document.body.style.overflow = "hidden"
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