frequency doubling

some tech is now only 50% likely to show up
  I choose about 25 tech that don't effect game play as much, and dropped them down to 50% frequency

reset on experiment menu should now clear power ups and bullets

fixed bug with no heals
This commit is contained in:
landgreen
2021-03-20 16:42:36 -07:00
parent 69b416b203
commit 603d5c466c
8 changed files with 281 additions and 246 deletions

View File

@@ -680,7 +680,6 @@ const powerUps = {
if (
(!tech.isSuperDeterminism || (target === 'tech' || target === 'heal' || target === 'ammo')) &&
!(tech.isEnergyNoAmmo && target === 'ammo') &&
!(tech.isNoHeals || target === 'heal') &&
(!simulation.isNoPowerUps || (target === 'research' || target === 'heal' || target === 'ammo'))
) {
powerUps.directSpawn(x, y, target, moving, mode, size)