frequency doubling
some tech is now only 50% likely to show up I choose about 25 tech that don't effect game play as much, and dropped them down to 50% frequency reset on experiment menu should now clear power ups and bullets fixed bug with no heals
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@@ -1102,8 +1102,8 @@ const level = {
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// simulation.difficulty = 30
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// spawn.starter(1900, -500, 200) //big boy
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spawn.exploder(1900, -500)
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// spawn.pulsarBoss(1900, -500)
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spawn.pulsar(1900, -500)
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spawn.pulsarBoss(1900, -500)
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// spawn.historyBoss(1900, -500)
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// spawn.ghoster(2900, -500)
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// spawn.launcherBoss(1200, -500)
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