frequency doubling

some tech is now only 50% likely to show up
  I choose about 25 tech that don't effect game play as much, and dropped them down to 50% frequency

reset on experiment menu should now clear power ups and bullets

fixed bug with no heals
This commit is contained in:
landgreen
2021-03-20 16:42:36 -07:00
parent 69b416b203
commit 603d5c466c
8 changed files with 281 additions and 246 deletions

View File

@@ -1102,8 +1102,8 @@ const level = {
// simulation.difficulty = 30
// spawn.starter(1900, -500, 200) //big boy
spawn.exploder(1900, -500)
// spawn.pulsarBoss(1900, -500)
spawn.pulsar(1900, -500)
spawn.pulsarBoss(1900, -500)
// spawn.historyBoss(1900, -500)
// spawn.ghoster(2900, -500)
// spawn.launcherBoss(1200, -500)