frequency doubling
some tech is now only 50% likely to show up I choose about 25 tech that don't effect game play as much, and dropped them down to 50% frequency reset on experiment menu should now clear power ups and bullets fixed bug with no heals
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@@ -428,7 +428,10 @@ const build = {
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}
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},
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reset() {
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simulation.startGame(true); //starts game, but pauses it
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build.isExperimentSelection = true;
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simulation.paused = true;
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m.setField(0)
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b.inventory = []; //removes guns and ammo
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@@ -522,9 +525,6 @@ function openExperimentMenu() {
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document.body.style.overflowY = "scroll";
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document.body.style.overflowX = "hidden";
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document.getElementById("info").style.display = 'none'
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simulation.startGame(true); //starts game, but pauses it
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build.isExperimentSelection = true;
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simulation.paused = true;
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build.reset();
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}
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