frequency doubling

some tech is now only 50% likely to show up
  I choose about 25 tech that don't effect game play as much, and dropped them down to 50% frequency

reset on experiment menu should now clear power ups and bullets

fixed bug with no heals
This commit is contained in:
landgreen
2021-03-20 16:42:36 -07:00
parent 69b416b203
commit 603d5c466c
8 changed files with 281 additions and 246 deletions

View File

@@ -428,7 +428,10 @@ const build = {
}
},
reset() {
simulation.startGame(true); //starts game, but pauses it
build.isExperimentSelection = true;
simulation.paused = true;
m.setField(0)
b.inventory = []; //removes guns and ammo
@@ -522,9 +525,6 @@ function openExperimentMenu() {
document.body.style.overflowY = "scroll";
document.body.style.overflowX = "hidden";
document.getElementById("info").style.display = 'none'
simulation.startGame(true); //starts game, but pauses it
build.isExperimentSelection = true;
simulation.paused = true;
build.reset();
}