pulsar
new mob: pulsar - aims at player and does damage in an circle (set to 3x chance to show up until the next patch) several tech that were nonrefundable now can be removed and refunded added several bug fixes
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10
js/level.js
10
js/level.js
@@ -16,7 +16,7 @@ const level = {
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// simulation.zoomScale = 1000;
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// simulation.setZoom();
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// m.setField("nano-scale manufacturing")
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// b.giveGuns("nail gun")
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// b.giveGuns("laser")
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// tech.isExplodeRadio = true
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// for (let i = 0; i < 1; i++) tech.giveTech("dynamo-bot")
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// tech.giveTech("supercritical fission")
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@@ -1087,19 +1087,19 @@ const level = {
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spawn.mapRect(level.exit.x, level.exit.y + 20, 100, 100); //exit bump
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// spawn.boost(1500, 0, 900);
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// simulation.difficulty = 30
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// spawn.starter(1900, -500, 200) //big boy
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// spawn.starter(1900, -500)
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spawn.pulsar(1900, -500)
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// spawn.historyBoss(1900, -500)
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// spawn.ghoster(2900, -500)
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// spawn.launcherBoss(1200, -500)
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// spawn.laserTargetingBoss(1600, -400)
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// spawn.striker(1600, -500)
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// spawn.shooter(1700, -120)
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// spawn.laserTargetingBoss(1700, -120)
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// spawn.bomberBoss(1400, -500)
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// spawn.sniper(1800, -120)
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// spawn.streamBoss(1600, -500)
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simulation.difficulty = 30
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spawn.orbitalBoss(1600, -500)
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// spawn.orbitalBoss(1600, -500)
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// spawn.cellBossCulture(1600, -500)
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// spawn.shieldingBoss(1600, -500)
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// spawn.beamer(1200, -500)
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