quantum eraser
tech: quantum eraser - for each mob left alive after you exit a level kill a spawning mob with 100% duplication symbiosis: bosses spawn a tech and also an ammo, research, and heal when mobs dies lose 0.45 -> 0.5 max health boson composite - when you move through mobs they drain a little bit of energy incendiary ammunition makes bullets explode on impact with map polyurethane foam now works for harpoons reactor level: timeBoss is much faster, mineBoss does 50% mine more damage all bosses spawn fewer numbers spawning all 4 bosses spawns much fewer numbers bug fixes loaded a patch to matter.js physics engine 0.18 to fix issues with time dilation
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@@ -1293,7 +1293,7 @@ const powerUps = {
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if ((tech.isPauseEjectTech || simulation.testing) && !simulation.isChoosing && !tech.tech[index].isNonRefundable) {
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if (Math.random() < 0.16 || tech.tech[index].isFromAppliedScience || (tech.tech[index].bonusResearch !== undefined && tech.tech[index].bonusResearch > powerUps.research.count)) {
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tech.removeTech(index)
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powerUps.spawn(m.pos.x + 40 * (Math.random() - 0.5), m.pos.y + 40 * (Math.random() - 0.5), "research", false);
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// powerUps.spawn(m.pos.x + 40 * (Math.random() - 0.5), m.pos.y + 40 * (Math.random() - 0.5), "research", false);
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} else {
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powerUps.ejectTech(index)
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}
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