quantum eraser
tech: quantum eraser - for each mob left alive after you exit a level kill a spawning mob with 100% duplication symbiosis: bosses spawn a tech and also an ammo, research, and heal when mobs dies lose 0.45 -> 0.5 max health boson composite - when you move through mobs they drain a little bit of energy incendiary ammunition makes bullets explode on impact with map polyurethane foam now works for harpoons reactor level: timeBoss is much faster, mineBoss does 50% mine more damage all bosses spawn fewer numbers spawning all 4 bosses spawns much fewer numbers bug fixes loaded a patch to matter.js physics engine 0.18 to fix issues with time dilation
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@@ -2772,7 +2772,7 @@ const m = {
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if (tech.isCloakStun) { //stun nearby mobs after exiting cloak
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let isMobsAround = false
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const stunRange = m.fieldDrawRadius * 1.5
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const drain = 0.15
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const drain = 0.1
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const stunTime = 240
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if (m.energy > drain) {
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for (let i = 0, len = mob.length; i < len; ++i) {
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@@ -2828,7 +2828,10 @@ const m = {
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let inPlayer = Matter.Query.region(mob, player.bounds)
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if (inPlayer.length > 0) {
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for (let i = 0; i < inPlayer.length; i++) {
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if (m.energy > 0 && inPlayer[i].shield) m.energy -= 0.014;
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if (m.energy > 0) {
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if (inPlayer[i].isUnblockable) m.energy -= 0.003;
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if (inPlayer[i].shield) m.energy -= 0.014;
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}
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}
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}
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} else {
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