quantum eraser
tech: quantum eraser - for each mob left alive after you exit a level kill a spawning mob with 100% duplication symbiosis: bosses spawn a tech and also an ammo, research, and heal when mobs dies lose 0.45 -> 0.5 max health boson composite - when you move through mobs they drain a little bit of energy incendiary ammunition makes bullets explode on impact with map polyurethane foam now works for harpoons reactor level: timeBoss is much faster, mineBoss does 50% mine more damage all bosses spawn fewer numbers spawning all 4 bosses spawns much fewer numbers bug fixes loaded a patch to matter.js physics engine 0.18 to fix issues with time dilation
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@@ -1205,10 +1205,12 @@ const mobs = {
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}
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if (tech.isAddRemoveMaxHealth) {
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if (this.isBoss && this.isDropPowerUp) {
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powerUps.spawn(this.position.x, this.position.y, "tech", false)
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// if (0.5 < Math.random()) powerUps.spawn(this.position.x, this.position.y, "tech", false)
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powerUps.spawn(this.position.x + 20, this.position.y, "tech", false)
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powerUps.spawn(this.position.x - 20, this.position.y, "ammo", false)
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powerUps.spawn(this.position.x, this.position.y + 20, "research", false)
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powerUps.spawn(this.position.x, this.position.y - 20, "heal", false)
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} else {
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const amount = 0.0045
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const amount = 0.005
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if (tech.isEnergyHealth) {
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if (m.maxEnergy > amount) {
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tech.healMaxEnergyBonus -= amount
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