new level - flocculation
new level - flocculation snakeBoss does 40% less damage to player
This commit is contained in:
39
todo.txt
39
todo.txt
@@ -1,19 +1,10 @@
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******************************************************** NEXT PATCH **************************************************
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replaced tech, field, and gun text with orbs
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orbs length scale with px->em
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cleaned up simulation variables text in pause menu
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some minor tech description changes
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total tech count no longer includes instant tech or removed tech
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new level: flocculation
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tech: planned obsolescence - at the start of each level eject your oldest tech and gain 1.1 damage
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snakeBoss does 40% less damage to player
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heuristics 1.3 -> between 1 and 1.5 fire rate
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combinatorial optimization 1.35->1.4 damage
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difficulty reduction per level
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0.85->0.87x damage done
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1.23->1.22 damage taken
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******************************************************** BUGS ********************************************************
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@@ -25,8 +16,28 @@ fix door.isClosing actually meaning isClosed?
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*********************************************************** TODO *****************************************************
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tech - at the start of each new level eject the oldest tech you have and gain 10% damage
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new snakeBoss type that eats mobs
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each time it eats:
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heal?
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get shield if full?
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make boss longer (if snake)
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get shield
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get orbitals
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spawn spawns (little red square mobs)
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when boss dies
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spawn eaten mobs?
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spawn generic mobs?
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nothing
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make snake new colors, width
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Boss mob - takes a snapshot of the positions of all mobs, player, blocks, power ups. Then 3 seconds later it teleports everything back to those spots.
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after snap shot is stored draw outline of body positions for a second to show the change
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immune after snapshot? or immune after teleport?
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Boss mob - records the position of mobs every few cycles
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makes a ghost copy of the mob that is delayed by a few seconds
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ghost can damage player, but doesn't have a matter.js object
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gives mobs short snake tails, like snakeBoss
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brings 1 mob back to life every few seconds
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merge multiple power ups of the same type if nearby
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@@ -72,10 +83,6 @@ rework energy and health HUD
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how? not sure there is a good way to do this...
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should health be red or green?
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Boss mob - takes a snapshot of the positions of all mobs, player, blocks, power ups. Then 3 seconds later it teleports everything back to those spots.
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after snap shot is stored draw outline of body positions for a second to show the change
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immune after snapshot? or immune after teleport?
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flip player upside down
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how
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rotate player in matter.js
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