4 community levels
new community levels: (you can enable community maps in the settings) rings by thatLittleFrog flappyGon by Digin trial by Cirryn and Tarantula Hawk arena level updated by Whyisthisnotavalable difficulty scaling: 0.84->0.85x player damage per level research spawn per level is no longer in the difficulty settings instead players get 1 research for only the first few levels cell boss has less health at high difficulty converted JUNK tech to additive, instead of the multiplicative makes the first JUNK you take do the same, but if you take too much you can get to 100% right aligned some text in tech descriptions added some circles to the in-game console messages renamed slow light -> delayed-choice - a single 0.4 second delayed 0.7x damage laser beam also now works with reflection plasma torch field gets 1.5x damage by default molecular assembler coupling 0.8->0.6 energy per second nail-bot upgrade 5->4x fire rate foam-bot upgrade 3->2.5x size and fire rate sound-bot upgrade 2.5->2x fire rate, damage, 1->2x wave packet length boom-bot upgrade reduced range, bot acceleration orbital-bot upgrade 1.5->2x radius perimeter defense 0.95->0.96x damage taken per bot network effect 1.05->1.04x damage per bot tech: working mass - cleaned up physics and logic a bit negative feedback scales with health below maxHealth, not health below 100 1.007->1.006x damage per missing health homeostasis scales with missing health, not health below 100 limit of 0.2x at 0 health
This commit is contained in:
14
js/index.js
14
js/index.js
@@ -464,12 +464,12 @@ const build = {
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let text = `<div class="pause-grid-module" style="padding: 8px;">
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<span style="font-size:1.4em;font-weight: 600; float: left;">PAUSED</span>
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<span style="float: right;">press ${input.key.pause} to resume</span>
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<em style="float: right;color:#ccc;">press ${input.key.pause} to resume</em>
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<br>
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<input onclick="build.showImages('pause')" type="checkbox" id="hide-images-pause" name="hide-images-pause" ${localSettings.isHideImages ? "checked" : ""}>
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<label for="hide-images-pause" title="hide images for fields, guns, and tech" style="font-size:1.15em;" >hide images</label>
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<br>
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<button onclick="build.shareURL(false)" class='sort-button' style="font-size:1em;float: right;">copy build url</button>
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<button onclick="build.shareURL(false)" class='sort-button' style="font-size:1em;float: right;">copy build URL</button>
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<input onclick="build.hideHUD('settings')" type="checkbox" id="hide-hud" name="hide-hud" ${localSettings.isHideHUD ? "checked" : ""}>
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<label for="hide-hud" title="hide: tech, damage taken, damage, in game console" style="font-size:1.15em;">minimal HUD</label>
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</div>
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@@ -503,18 +503,18 @@ ${tech.junkChance ? `<br><strong class='color-junk'>JUNK</strong>: ${(100 * tech
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<details id="difficulty-parameters-details" style="padding: 0 8px;">
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<summary>difficulty parameters</summary>
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<div class="pause-details">
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${simulation.difficultyMode > 0 ? `<div class="pause-difficulty-row"><strong>0.84x</strong> <strong class='color-d'>damage</strong> done per level<br><strong>1.23x</strong> <strong class='color-defense'>damage taken</strong> per level</div>` : " "}
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${simulation.difficultyMode > 0 ? `<div class="pause-difficulty-row"><strong>0.85x</strong> <strong class='color-d'>damage</strong> done per level<br><strong>1.23x</strong> <strong class='color-defense'>damage taken</strong> per level</div>` : " "}
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${simulation.difficultyMode > 1 ? `<div class="pause-difficulty-row"><strong>-5</strong> initial <strong>power ups</strong><br><strong>faster</strong> and <strong>more</strong> mobs per level</div>` : " "}
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${simulation.difficultyMode > 2 ? `<div class="pause-difficulty-row"><strong>0.84x</strong> <strong class='color-d'>damage</strong> done per level<br><strong>1.23x</strong> <strong class='color-defense'>damage taken</strong> per level</div>` : " "}
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${simulation.difficultyMode > 3 ? `<div class="pause-difficulty-row"><strong>+1</strong> boss per level, <strong>-1</strong> <strong class='color-m'>tech</strong> per boss<br><strong>-1</strong> ${powerUps.orb.research()} per level</div>` : " "}
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${simulation.difficultyMode > 4 ? `<div class="pause-difficulty-row"><strong>0.84x</strong> <strong class='color-d'>damage</strong> done per level<br><strong>1.23x</strong> <strong class='color-defense'>damage taken</strong> per level</div>` : " "}
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${simulation.difficultyMode > 2 ? `<div class="pause-difficulty-row"><strong>0.85x</strong> <strong class='color-d'>damage</strong> done per level<br><strong>1.23x</strong> <strong class='color-defense'>damage taken</strong> per level</div>` : " "}
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${simulation.difficultyMode > 3 ? `<div class="pause-difficulty-row"><strong>+1</strong> boss per level<br><strong>-1</strong> <strong class='color-m'>tech</strong> per boss</div>` : " "}
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${simulation.difficultyMode > 4 ? `<div class="pause-difficulty-row"><strong>0.85x</strong> <strong class='color-d'>damage</strong> done per level<br><strong>1.23x</strong> <strong class='color-defense'>damage taken</strong> per level</div>` : " "}
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${simulation.difficultyMode > 5 ? `<div class="pause-difficulty-row"><strong>3x</strong> chance for <strong>shielded</strong> mobs<br><strong>-3</strong> initial power ups</div>` : " "}
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</div>
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</details>
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</div>`
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if (!localSettings.isHideHUD) text += `<div class="pause-grid-module card-background" style="height:auto;">
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<details id = "console-log-details" style="padding: 0 8px;">
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<summary>console messages</summary>
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<summary>console log</summary>
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<div class="pause-details">
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<div class="pause-grid-module" style="background-color: rgba(255,255,255,0.3);font-size: 0.8em;">${document.getElementById("text-log").innerHTML}</div>
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</div>
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