irradiated drones

irradiated drones
  new tech: beta radiation - double damage and half lifespan
  now don't clump as often, to make the graphics look better
  effective radius now includes edges of mobs, not just centers
    so they work better on large radius mobs
  do 50% more damage, but have a 10% smaller radius and last 3 second shorter time and 80% less ammo  (was 75%)
  irradiated drones can't get a slowing effect anymore
    it was just too annoying
  nano-scale can now unlock irradiated drone tech properly
  nano-scale now drains more energy per irradiated drone, to scale with the higher ammo costs

time dilation field is now just called "time dilation"
constraints under time dilation is less buggy, but still a bit buggy
This commit is contained in:
landgreen
2021-06-29 07:18:41 -07:00
parent f427f181a3
commit 5d4ef1994c
6 changed files with 136 additions and 148 deletions

View File

@@ -1,23 +1,21 @@
******************************************************** NEXT PATCH ********************************************************
tech - radioisotope generator - drones have the effect of neutron bomb, but you get less ammo
bug fix - reduced tolerances now properly gives extra ammo
water shielding now protects you from all radioactivity, but only gives 75% protection
(drones, neutron bomb, radioactive explosions, and even slime)
irradiated drones
new tech: beta radiation - double damage and half lifespan
now don't clump as often, to make the graphics look better
effective radius now includes edges of mobs, not just centers
so they work better on large radius mobs
do 50% more damage, but have a 10% smaller radius and last 3 second shorter time and 80% less ammo (was 75%)
irradiated drones can't get a slowing effect anymore
it was just too annoying
nano-scale can now unlock irradiated drone tech properly
nano-scale now drains more energy per irradiated drone, to scale with the higher ammo costs
final boss has more durability in it's final phase
final boss no longers gets knocked around as much from explosions
level.warehouse predraw lighting for performance
bug fix on sewers where slime was doing too much harm
time dilation field is now just called "time dilation"
constraints under time dilation is less buggy, but still a bit buggy
******************************************************** BUGS ********************************************************
slime does extra damage on flipped levels?
using time dilatation breaks constraints
on map n-gon, toggles
player can become crouched while not touching the ground if they exit the ground while crouched
a couple times people have reported the final boss dropping extra bodies on death
@@ -40,10 +38,6 @@ is there a way to check if the player is stuck inside the map or block
******************************************************** LEVELS ********************************************************
make a power up you can carry around like the heal power up when at full health
drop it on a map element to turn it on?
use it in combat?
labs - procedural generation
bugs
mob spawns shouldn't be based on probability?
@@ -92,18 +86,11 @@ map: observatory
laser beam shoots out of telescope
button opens the dome
map: prison
doors linked to buttons
mobs inside the doors?
boss levels - small levels just a boss, and maybe a few mobs
boss level for timeSkipBoss because of game instability for boss on normal levels
this might not fix issues
******************************************************** MOBS ********************************************************
mob mechanics
use the force at a location effect, like the plasma field
Matter.Body.applyForce(who, path[1], force)
mob - after taking damage
release seekers
@@ -153,6 +140,13 @@ level boss: fires a line intersection in a random direction every few seconds.
******************************************************** TODO ********************************************************
tech - shorter cloaking delay
irradiated drones, get annoying when they go after mobs near the player...
should they only follow mouse? or at least show a preference for targets near mouse, not near player
tech - 1/2 your drone ammo/efficiency double the damage?
tech foam teleports around, like a quantum wave function collapse
should ammo apply to all guns, or just one of your guns?
@@ -174,7 +168,7 @@ have throw charge scale with fire delay
in testing mode console log the body you click on
throwing a block removes the block and rewinds time 10 seconds (including health and energy)
requires CPT, CPT gun, time dilation field?
requires CPT, CPT gun, time dilation?
tech plasma : plasma length increases then decreases as you hold down the field button (like stabbing with a spear)
grows to 1.5 longer after 0.3 seconds, then returns to normal length over 1 second, until field is pressed again