irradiated drones
irradiated drones
new tech: beta radiation - double damage and half lifespan
now don't clump as often, to make the graphics look better
effective radius now includes edges of mobs, not just centers
so they work better on large radius mobs
do 50% more damage, but have a 10% smaller radius and last 3 second shorter time and 80% less ammo (was 75%)
irradiated drones can't get a slowing effect anymore
it was just too annoying
nano-scale can now unlock irradiated drone tech properly
nano-scale now drains more energy per irradiated drone, to scale with the higher ammo costs
time dilation field is now just called "time dilation"
constraints under time dilation is less buggy, but still a bit buggy
This commit is contained in:
48
todo.txt
48
todo.txt
@@ -1,23 +1,21 @@
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******************************************************** NEXT PATCH ********************************************************
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tech - radioisotope generator - drones have the effect of neutron bomb, but you get less ammo
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bug fix - reduced tolerances now properly gives extra ammo
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water shielding now protects you from all radioactivity, but only gives 75% protection
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(drones, neutron bomb, radioactive explosions, and even slime)
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irradiated drones
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new tech: beta radiation - double damage and half lifespan
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now don't clump as often, to make the graphics look better
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effective radius now includes edges of mobs, not just centers
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so they work better on large radius mobs
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do 50% more damage, but have a 10% smaller radius and last 3 second shorter time and 80% less ammo (was 75%)
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irradiated drones can't get a slowing effect anymore
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it was just too annoying
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nano-scale can now unlock irradiated drone tech properly
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nano-scale now drains more energy per irradiated drone, to scale with the higher ammo costs
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final boss has more durability in it's final phase
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final boss no longers gets knocked around as much from explosions
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level.warehouse predraw lighting for performance
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bug fix on sewers where slime was doing too much harm
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time dilation field is now just called "time dilation"
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constraints under time dilation is less buggy, but still a bit buggy
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******************************************************** BUGS ********************************************************
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slime does extra damage on flipped levels?
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using time dilatation breaks constraints
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on map n-gon, toggles
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player can become crouched while not touching the ground if they exit the ground while crouched
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a couple times people have reported the final boss dropping extra bodies on death
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@@ -40,10 +38,6 @@ is there a way to check if the player is stuck inside the map or block
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******************************************************** LEVELS ********************************************************
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make a power up you can carry around like the heal power up when at full health
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drop it on a map element to turn it on?
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use it in combat?
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labs - procedural generation
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bugs
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mob spawns shouldn't be based on probability?
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@@ -92,18 +86,11 @@ map: observatory
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laser beam shoots out of telescope
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button opens the dome
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map: prison
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doors linked to buttons
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mobs inside the doors?
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boss levels - small levels just a boss, and maybe a few mobs
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boss level for timeSkipBoss because of game instability for boss on normal levels
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this might not fix issues
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******************************************************** MOBS ********************************************************
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mob mechanics
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use the force at a location effect, like the plasma field
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Matter.Body.applyForce(who, path[1], force)
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mob - after taking damage
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release seekers
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@@ -153,6 +140,13 @@ level boss: fires a line intersection in a random direction every few seconds.
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******************************************************** TODO ********************************************************
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tech - shorter cloaking delay
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irradiated drones, get annoying when they go after mobs near the player...
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should they only follow mouse? or at least show a preference for targets near mouse, not near player
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tech - 1/2 your drone ammo/efficiency double the damage?
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tech foam teleports around, like a quantum wave function collapse
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should ammo apply to all guns, or just one of your guns?
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@@ -174,7 +168,7 @@ have throw charge scale with fire delay
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in testing mode console log the body you click on
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throwing a block removes the block and rewinds time 10 seconds (including health and energy)
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requires CPT, CPT gun, time dilation field?
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requires CPT, CPT gun, time dilation?
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tech plasma : plasma length increases then decreases as you hold down the field button (like stabbing with a spear)
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grows to 1.5 longer after 0.3 seconds, then returns to normal length over 1 second, until field is pressed again
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