shieldingBoss

shieldingBoss - doesn't attack, but shields all mobs every 2.5s

reworked how tetherBoss's constraint work
  please, let me know if the tether boss is buggy on any of the levels
  the chance for tether boss was removed from level: detours

tech: flip-flop - collisions do 25% more harm, but you become immune to harm for the next collision
This commit is contained in:
landgreen
2021-02-26 05:10:25 -08:00
parent 01b1286764
commit 5c466b4e09
11 changed files with 270 additions and 224 deletions

View File

@@ -1,14 +1,19 @@
******************************************************** NEXT PATCH ********************************************************
mob orbitals can now be destroyed, but it takes a very large amount of damage
shieldingBoss - doesn't attack, but shields all mobs every 2.5s
laser-bot upgrade: gives 75% damage, range, and energy efficiency (was 400% damage, but they ran out of energy too fast)
boom-bots are now smart about not hurting the player with explosions while doing the most damage
reworked how tetherBoss's constraint work
please, let me know if the tether boss is buggy on any of the levels
the chance for tether boss was removed from level: detours
tech: flip-flop - collisions do 25% more harm, but you become immune to harm for the next collision
tech: strong anthropic principle - after anthropic principle prevents your death do 137.03599 extra damage for the rest of the level
******************************************************** BUGS ********************************************************
shields being put in front of mob array messes up some types of index = mob.length-1 uses
adding orbitals puts a random # of mobs in front of target, and shield behind
use the floor of portal sensor on the player? to unstuck player
(only once on my computer) once every 7 second check isn't running code
@@ -35,9 +40,6 @@ use the floor of portal sensor on the player? to unstuck player
******************************************************** TODO ********************************************************
tech: after using anthropic principle do 200% more damage for the rest of the level
use ship tech to make a mob mode
differences from ship to mob
graphics
@@ -58,12 +60,6 @@ bosses should have 2x health, but only do about 50 health damage
tech: spawn a bot after taking collision damage
tech: standing wave freezes the mobs it hits
tech: health becomes drones
requires mass-energy?
junk tech?
map: laboratory
rooms with switches that change physics
gravity room
@@ -373,7 +369,7 @@ possible names for tech
perturbation theory
holonomy - parallel transport of a vector leads to movement (applies to curved space)
hypergolic - A hypergolic propellant combination used in a rocket engine is one whose components spontaneously ignite when they come into contact with each other.
uncertainty principle
chapter 1: bot can hear audio and learns testing mode
bot uses testing mode to exit room