shieldingBoss
shieldingBoss - doesn't attack, but shields all mobs every 2.5s reworked how tetherBoss's constraint work please, let me know if the tether boss is buggy on any of the levels the chance for tether boss was removed from level: detours tech: flip-flop - collisions do 25% more harm, but you become immune to harm for the next collision
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24
todo.txt
24
todo.txt
@@ -1,14 +1,19 @@
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******************************************************** NEXT PATCH ********************************************************
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mob orbitals can now be destroyed, but it takes a very large amount of damage
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shieldingBoss - doesn't attack, but shields all mobs every 2.5s
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laser-bot upgrade: gives 75% damage, range, and energy efficiency (was 400% damage, but they ran out of energy too fast)
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boom-bots are now smart about not hurting the player with explosions while doing the most damage
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reworked how tetherBoss's constraint work
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please, let me know if the tether boss is buggy on any of the levels
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the chance for tether boss was removed from level: detours
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tech: flip-flop - collisions do 25% more harm, but you become immune to harm for the next collision
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tech: strong anthropic principle - after anthropic principle prevents your death do 137.03599 extra damage for the rest of the level
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******************************************************** BUGS ********************************************************
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shields being put in front of mob array messes up some types of index = mob.length-1 uses
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adding orbitals puts a random # of mobs in front of target, and shield behind
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use the floor of portal sensor on the player? to unstuck player
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(only once on my computer) once every 7 second check isn't running code
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@@ -35,9 +40,6 @@ use the floor of portal sensor on the player? to unstuck player
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******************************************************** TODO ********************************************************
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tech: after using anthropic principle do 200% more damage for the rest of the level
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use ship tech to make a mob mode
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differences from ship to mob
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graphics
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@@ -58,12 +60,6 @@ bosses should have 2x health, but only do about 50 health damage
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tech: spawn a bot after taking collision damage
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tech: standing wave freezes the mobs it hits
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tech: health becomes drones
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requires mass-energy?
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junk tech?
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map: laboratory
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rooms with switches that change physics
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gravity room
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@@ -373,7 +369,7 @@ possible names for tech
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perturbation theory
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holonomy - parallel transport of a vector leads to movement (applies to curved space)
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hypergolic - A hypergolic propellant combination used in a rocket engine is one whose components spontaneously ignite when they come into contact with each other.
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uncertainty principle
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chapter 1: bot can hear audio and learns testing mode
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bot uses testing mode to exit room
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