explosions mods rework
mod: recursion - gives missiles a 30% chance to spawn a larger missile when they explode mod: electric reactive armor - immune to harm from explosions while energy is full (was 80%) mod: ammonium nitrate - explosions are 60% bigger, but they do 300% more damage to you mod: trinitrotoluene - explosions are 50% smaller and do 71% more damage
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@@ -455,7 +455,7 @@ const powerUps = {
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randomPowerUpCounter: 0,
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spawnBossPowerUp(x, y) { //boss spawns field and gun mod upgrades
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powerUps.randomPowerUpCounter++;
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if (game.difficultyMode === 4) spawnPowerUps() //why mode gets a free power up chance
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if (game.difficultyMode === 4) powerUps.spawn(x, y, "mod") //why mode gets a free mod
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const chanceToFail = Math.max(level.levelsCleared, 10) * 0.1 //1 until level 10, then 1.1, 1.2, 1.3, ...
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if (Math.random() * chanceToFail < powerUps.randomPowerUpCounter) {
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powerUps.randomPowerUpCounter = 0;
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@@ -499,11 +499,12 @@ const powerUps = {
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},
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spawnStartingPowerUps(x, y) { //used for map specific power ups, mostly to give player a starting gun
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if (level.levelsCleared < 4) { //runs 4 times on all difficulty levels
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if (game.difficultyMode === 4 && level.levelsCleared > 1) powerUps.spawn(x, y, "mod")
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//bonus power ups for clearing runs in the last game
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if (level.levelsCleared === 0 && !game.isCheating) {
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for (let i = 0; i < localSettings.levelsClearedLastGame / 5 - 1; i++) {
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powerUps.spawn(x, y, "mod", false); //spawn a mod for every 5 levels cleared in last game
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powerUps.spawn(mech.pos.x, mech.pos.y, "mod", false); //spawn a mod for every 5 levels cleared in last game
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}
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localSettings.levelsClearedLastGame = 0 //after getting bonus power ups reset run history
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localStorage.setItem("localSettings", JSON.stringify(localSettings)); //update local storage
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@@ -569,7 +570,7 @@ const powerUps = {
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!(mod.isEnergyNoAmmo && target === 'ammo')
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) {
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powerUps.directSpawn(x, y, target, moving, mode)
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if (mod.isBayesian && Math.random() < 0.2) powerUps.directSpawn(x, y, target, moving, mode)
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if (mod.isBayesian && Math.random() < 0.17) powerUps.directSpawn(x, y, target, moving, mode)
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}
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},
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};
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