explosions mods rework
mod: recursion - gives missiles a 30% chance to spawn a larger missile when they explode mod: electric reactive armor - immune to harm from explosions while energy is full (was 80%) mod: ammonium nitrate - explosions are 60% bigger, but they do 300% more damage to you mod: trinitrotoluene - explosions are 50% smaller and do 71% more damage
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@@ -1042,7 +1042,7 @@ const mobs = {
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}
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}
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if (Math.random() < mod.isBotSpawner) b.randomBot(this.position, false)
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if (mod.isExplodeMob) b.explosion(this.position, Math.min(450, Math.sqrt(this.mass + 3) * 80))
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if (mod.isExplodeMob) b.explosion(this.position, Math.min(425, Math.sqrt(this.mass + 3) * 70))
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if (mod.nailsDeathMob) b.targetedNail(this.position, mod.nailsDeathMob, 40 + 7 * Math.random())
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} else if (mod.isShieldAmmo && this.shield) {
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let type = "ammo"
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