explosions mods rework
mod: recursion - gives missiles a 30% chance to spawn a larger missile when they explode mod: electric reactive armor - immune to harm from explosions while energy is full (was 80%) mod: ammonium nitrate - explosions are 60% bigger, but they do 300% more damage to you mod: trinitrotoluene - explosions are 50% smaller and do 71% more damage
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@@ -159,6 +159,7 @@ function collisionChecks(event) {
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mod.mods[choose].count = 0;
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mod.mods[choose].remove(); // remove a random mod form the list of mods you have
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game.updateModHUD();
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mech.fieldCDcycle = mech.cycle + 30; //disable field so you can't pick up the ejected mod
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}
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if (mob[k].onHit) mob[k].onHit(k);
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