bug fix
This commit is contained in:
29
todo.txt
29
todo.txt
@@ -1,16 +1,20 @@
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mod: critical bifurcation - nail gun does 400% more damage if it hits very close to the center of a mob
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mod: supercritical fission - flechettes explode if they hit very close to the center of a mob
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mod: transdimensional spores - after wormholes eat blocks, they disturb spores
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mod: traversable geodesics - your bullets can go through worm holes
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scrap bots now only last only 30 seconds, but they have a 20% chance to spawn from a kill (was 11%)
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the difficulty should feel a bit harder after clearing the boss level
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(a bit more more damage taken, and fewer mod drops)
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************** TODO - n-gon **************
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foam bullet on dmg shrink effect
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it might mess with the foam position of other bullets on the mob
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shrink when foam bullets end while attached, or shrink on collision?
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effect - shrink or grow things
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time dilation mod rework / buff (time dilation is cool, but it can feel like a chore)
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redistribute effects
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take no damage
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can fire
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2x move jump fire while field is active
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33% move jump fire always
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mod - after a mob or shield dies, remaining dots look for a new nearby host
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add an ending to the game
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@@ -28,13 +32,6 @@ mod self destruct - drones explode when they die, but they last 1/2 as long
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mouse event e.which is deprecated
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time dilation mod rework (time dilation is cool, but it can feel like a chore)
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redistribute effects
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take no damage
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can fire
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2x move jump fire while field is active
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33% move jump fire always
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vacuum bomb applies status effect to mobs that makes blocks attracted to them
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mod: take less harm if you are moving fast
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