quantum foam
all mobs that move through walls and blocks now have a transparent fill player and power ups float in hazards tech: apomixis - after reaching 100% duplication spawn 4 level bosses tech: quantum foam - +153% foam damage, fire 0.35s into the future bullets are bigger, and easier to see
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@@ -36,7 +36,10 @@ const powerUps = {
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},
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endDraft(type, isCanceled = false) {
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if (isCanceled) {
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if (tech.isCancelDuplication) tech.cancelCount++
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if (tech.isCancelDuplication) {
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tech.cancelCount++
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tech.maxDuplicationEvent()
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}
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if (tech.isCancelRerolls) {
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for (let i = 0; i < 8; i++) {
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let spawnType = (m.health < 0.25 || tech.isEnergyNoAmmo) ? "heal" : "ammo"
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@@ -174,7 +177,7 @@ const powerUps = {
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if (tech.isAmmoForGun && b.inventory.length > 0 && b.activeGun) {
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const target = b.guns[b.activeGun]
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if (target.ammo !== Infinity) {
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const ammoAdded = Math.ceil(Math.random() * target.ammoPack) + Math.ceil(Math.random() * target.ammoPack)
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const ammoAdded = Math.ceil(Math.random() * target.ammoPack) + Math.ceil(0.7 * Math.random() * target.ammoPack)
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target.ammo += ammoAdded
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simulation.makeTextLog(`${target.name}.<span class='color-gun'>ammo</span> <span class='color-symbol'>+=</span> ${ammoAdded}`)
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}
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