quantum foam
all mobs that move through walls and blocks now have a transparent fill player and power ups float in hazards tech: apomixis - after reaching 100% duplication spawn 4 level bosses tech: quantum foam - +153% foam damage, fire 0.35s into the future bullets are bigger, and easier to see
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@@ -497,7 +497,7 @@ const m = {
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harmReduction() {
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let dmg = 1
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dmg *= m.fieldHarmReduction
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if (tech.isBlockHarm && m.isHolding) dmg *= 0.4
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if (tech.isBlockHarm && m.isHolding) dmg *= 0.25
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if (tech.squirrelFx !== 1) dmg *= 1 + (tech.squirrelFx - 1) / 5 //cause more damage
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if (tech.isSpeedHarm) dmg *= 1 - Math.min(player.speed * 0.0185, 0.55)
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if (tech.isSlowFPS) dmg *= 0.8
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@@ -506,7 +506,7 @@ const m = {
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if (tech.isBotArmor) dmg *= 0.96 ** tech.totalBots()
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if (tech.isHarmArmor && m.lastHarmCycle + 600 > m.cycle) dmg *= 0.33;
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if (tech.isNoFireDefense && m.cycle > m.fireCDcycle + 120) dmg *= 0.6
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if (tech.energyRegen === 0) dmg *= 0.4
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if (tech.energyRegen === 0) dmg *= 0.34
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if (tech.isTurret && m.crouch) dmg *= 0.5;
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if (tech.isFireMoveLock && input.fire) dmg *= 0.4;
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if (tech.isEntanglement && b.inventory[0] === b.activeGun) {
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