immortality bug fix, spore balance, acid balance, and graphics, UI update

This commit is contained in:
landgreen
2019-12-31 09:41:51 -08:00
parent 0ffafd5c31
commit 5a012508b0
9 changed files with 232 additions and 232 deletions

View File

@@ -3,12 +3,7 @@ let powerUp = [];
const powerUps = {
choose(type, index) {
if (type === "gun") {
if (b.activeGun === null) b.activeGun = index //if no active gun switch to new gun
b.guns[index].have = true;
b.inventory.push(index);
b.guns[index].ammo += b.guns[index].ammoPack * 2;
game.makeGunHUD();
b.giveGuns(index)
// game.replaceTextLog = true;
// game.makeTextLog(`${game.SVGleftMouse} <strong style='font-size:30px;'>${b.guns[index].name}</strong><br><br>${b.guns[index].description}`, 500);
// game.replaceTextLog = false;