immortality bug fix, spore balance, acid balance, and graphics, UI update
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10
js/level.js
10
js/level.js
@@ -14,9 +14,9 @@ const level = {
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start() {
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if (level.levelsCleared === 0) {
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// game.difficulty = 6; //for testing to simulate possible mobs spawns
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// b.giveGuns(3)
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// b.giveGuns(21)
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// mech.fieldUpgrades[2].effect();
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// b.giveMod(21)
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// b.giveMod(22)
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level.intro(); //starting level
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// level.testingMap();
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@@ -119,10 +119,10 @@ const level = {
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// powerUps.spawn(450, -400, "mod", false);
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// spawn.bodyRect(-45, -100, 40, 50);
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// spawn.groupBoss(800, -1050);
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spawn.spinner(400, -1050);
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spawn.spinner(1200, -1050);
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spawn.starter(400, -1050);
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spawn.starter(1200, -1050);
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// spawn.groupBoss(-600, -550);
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spawn.spinner(800, -150);
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spawn.starter(800, -150);
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// spawn.beamer(800, -150);
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// spawn.grower(800, -250);
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// spawn.blinker(800, -250, 40);
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