immortality bug fix, spore balance, acid balance, and graphics, UI update

This commit is contained in:
landgreen
2019-12-31 09:41:51 -08:00
parent 0ffafd5c31
commit 5a012508b0
9 changed files with 232 additions and 232 deletions

View File

@@ -14,9 +14,9 @@ const level = {
start() {
if (level.levelsCleared === 0) {
// game.difficulty = 6; //for testing to simulate possible mobs spawns
// b.giveGuns(3)
// b.giveGuns(21)
// mech.fieldUpgrades[2].effect();
// b.giveMod(21)
// b.giveMod(22)
level.intro(); //starting level
// level.testingMap();
@@ -119,10 +119,10 @@ const level = {
// powerUps.spawn(450, -400, "mod", false);
// spawn.bodyRect(-45, -100, 40, 50);
// spawn.groupBoss(800, -1050);
spawn.spinner(400, -1050);
spawn.spinner(1200, -1050);
spawn.starter(400, -1050);
spawn.starter(1200, -1050);
// spawn.groupBoss(-600, -550);
spawn.spinner(800, -150);
spawn.starter(800, -150);
// spawn.beamer(800, -150);
// spawn.grower(800, -250);
// spawn.blinker(800, -250, 40);