immortality bug fix, spore balance, acid balance, and graphics, UI update

This commit is contained in:
landgreen
2019-12-31 09:41:51 -08:00
parent 0ffafd5c31
commit 5a012508b0
9 changed files with 232 additions and 232 deletions

View File

@@ -325,8 +325,7 @@ const game = {
const mode = (mech.fieldMode === mech.fieldUpgrades.length - 1) ? 0 : mech.fieldMode + 1
mech.setField(mode)
} else if (keys[71]) { // give all guns with G
// b.giveGuns("all", 1000)
powerUps.gun.effect()
b.giveGuns("all", 1000)
} else if (keys[72]) { // heal with H
mech.addHealth(Infinity)
mech.fieldMeter = mech.fieldEnergyMax;
@@ -498,10 +497,9 @@ const game = {
game.startGame();
};
document.getElementById("choose-grid").style.display = "none"
document.getElementById("controls").style.display = "inline";
document.getElementById("info").style.display = "inline";
document.getElementById("build-button").style.display = "inline"
isShowingBuilds = false
document.getElementById("settings").style.display = "inline";
document.getElementById("splash").style.display = "inline";
document.getElementById("dmg").style.display = "none";
document.getElementById("health-bg").style.display = "none";
@@ -515,8 +513,7 @@ const game = {
document.body.style.overflow = "hidden"
document.getElementById("choose-grid").style.display = "none"
document.getElementById("build-grid").style.display = "none"
document.getElementById("controls").style.display = "none";
document.getElementById("settings").style.display = "none";
document.getElementById("info").style.display = "none";
document.getElementById("build-button").style.display = "none";
document.getElementById("splash").onclick = null; //removes the onclick effect so the function only runs once
document.getElementById("splash").style.display = "none"; //hides the element that spawned the function
@@ -538,7 +535,7 @@ const game = {
// // game.getCoords.pos1.y = Math.round(game.mouseInGame.y / 25) * 25;
// // }
// // mech.throw();
// // mech.throwBlock();
// };
document.body.style.cursor = "none";