quick typo fix
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@@ -16,7 +16,7 @@ const level = {
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// simulation.zoomScale = 1000;
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// simulation.zoomScale = 1000;
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// simulation.setZoom();
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// simulation.setZoom();
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// m.setField("metamaterial cloaking")
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// m.setField("metamaterial cloaking")
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b.giveGuns("wave beam")
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// b.giveGuns("wave beam")
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// tech.isExplodeRadio = true
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// tech.isExplodeRadio = true
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// tech.giveTech("phase velocity")
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// tech.giveTech("phase velocity")
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// for (let i = 0; i < 3; i++) tech.giveTech("packet length")
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// for (let i = 0; i < 3; i++) tech.giveTech("packet length")
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@@ -24,7 +24,7 @@ const level = {
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// for (let i = 0; i < 3; i++) tech.giveTech("propagation")
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// for (let i = 0; i < 3; i++) tech.giveTech("propagation")
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// for (let i = 0; i < 3; i++) tech.giveTech("amplitude")
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// for (let i = 0; i < 3; i++) tech.giveTech("amplitude")
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// level.intro(); //starting level
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level.intro(); //starting level
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// level.testing(); //not in rotation
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// level.testing(); //not in rotation
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// level.final() //final boss level
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// level.final() //final boss level
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// level.gauntlet(); //before final boss level
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// level.gauntlet(); //before final boss level
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